Eevee (Evelyn Woods)
0c9a7e3d07
Implement all three blob modes and fix up some minor details
...
This makes the replays from the Steam copies of Blobnet and Nice Day
play back correctly! Neato!
2020-10-24 20:49:14 -06:00
Eevee (Evelyn Woods)
8c2f71294f
Fix crash caused by last fix dammit ( fixes #9 )
2020-10-22 14:44:05 -06:00
Eevee (Evelyn Woods)
d03d61516f
Fix NaNs sneaking into the save file
2020-10-21 23:34:59 -06:00
Eevee (Evelyn Woods)
09eb03dad6
Iterate actors in reverse order to match Lynx/CC2 ( fixes #7 )
2020-10-21 21:24:59 -06:00
Eevee (Evelyn Woods)
8073604271
Add... error handling... sort of... for levels at least
2020-10-21 21:07:50 -06:00
Eevee (Evelyn Woods)
edbe32c148
Add support for drag/drop, dir upload, C2G, AND lazy level loading!
2020-10-21 20:47:07 -06:00
Eevee (Evelyn Woods)
4cd0585d0b
Revert the blue wall compat fix and replace them with popwalls instead ( fixes #5 )
2020-10-01 03:22:49 -06:00
Eevee (Evelyn Woods)
4f5d169d06
Reduce SFX volume in levels with a lot of off-screen button presses
2020-10-01 03:08:54 -06:00
Eevee (Evelyn Woods)
9b873764fb
Shim around several compat issues that affect CCLP levels
...
- CCLP1 #81 requires pushing blocks off of blue walls, which is
impossible in CC2 but allowed in TW Lynx (unclear if this is a lynx
behavior or a tw bug)
- CCLP1 #89 has a tank start on a recessed wall and drive off of it,
expecting the recessed wall to be left alone, but under CC2 rules it
becomes a wall; such walls are now automatically converted to a new
tile, the "doubly recessed wall", which restores the expected behavior
without changing how recessed walls work in general
- CCLP4 #135 expects pressing a blue button to not affect blue tanks
that are currently in mid-slide
In addition, the behavior of blue buttons now matches the Lynx/Steam
behavior: the press is stored as a flag and queued until the tank is
next able to move.
2020-10-01 03:08:25 -06:00
Eevee (Evelyn Woods)
8326b42bc7
Pad "real time" seconds to two places; allow tied scores without aid to replace scores with aid
2020-09-30 02:37:43 -06:00
Eevee (Evelyn Woods)
8711d87a36
Split the editor into its own module
2020-09-28 00:58:31 -06:00
Eevee (Evelyn Woods)
760ca374ce
Fall back to webkitAudioContext if necessary, sigh
2020-09-26 19:47:51 -06:00
Eevee (Evelyn Woods)
b40805c02e
Take a rough swing at phone support
2020-09-26 02:55:39 -06:00
Eevee (Evelyn Woods)
12066072ec
Disable the big ol cheat whoops
2020-09-26 00:17:15 -06:00
Eevee (Evelyn Woods)
5e2c8ee65e
Add a background; hide some broken stuff
2020-09-25 19:55:34 -06:00
Eevee (Evelyn Woods)
f0bfa12083
Clear connections when editing a new level
2020-09-25 05:39:15 -06:00
Eevee (Evelyn Woods)
537e011f2a
Track scores, including your total score for a pack
2020-09-25 03:47:18 -06:00
Eevee (Evelyn Woods)
40aa845e92
Add sound effects!
2020-09-25 01:28:31 -06:00
Eevee (Evelyn Woods)
6aee8ed622
Overhaul the UI to be more good pretty; add CCLP2+4
2020-09-24 20:28:16 -06:00
Eevee (Evelyn Woods)
c231e7fc53
Add the Lexy tileset and make it the default, finally!
2020-09-24 19:20:29 -06:00
Eevee (Evelyn Woods)
19fd4273f1
Add three more songs; make music track deterministic
2020-09-24 17:23:31 -06:00
Eevee (Evelyn Woods)
f583fe3b10
Rewind at 2× speed
2020-09-23 21:43:24 -06:00
Eevee (Evelyn Woods)
a631b0f0e2
Fix demo playback (faucet was being created too early and immediately destroyed)
2020-09-23 21:42:05 -06:00
Eevee (Evelyn Woods)
b7ceafc5a1
Add a first pass at a soundtrack, with 5 tracks wow!
2020-09-21 02:08:03 -06:00
Eevee (Evelyn Woods)
0535cbc0bf
Stub out drawing connections in the editor
2020-09-20 21:17:18 -06:00
Eevee (Evelyn Woods)
8ac70f8ee6
Add some more obits and remove "player" from them
2020-09-20 21:17:01 -06:00
Eevee (Evelyn Woods)
ddfa7f562a
Extend the CC2 tile definition with some custom stuff
2020-09-19 23:32:13 -06:00
Eevee (Evelyn Woods)
32be0d0d71
Overhaul inventory: taking items is now undoable; inventory UI is correct, shows key counts
2020-09-19 22:43:04 -06:00
Eevee (Evelyn Woods)
bc08ec4ceb
Lazy-initialize the editor (to keep the TW tileset working in the player)
2020-09-16 23:34:52 -06:00
Eevee (Evelyn Woods)
ede7dbf424
Take inventory into account when auto-scaling the game
2020-09-16 19:46:39 -06:00
Eevee (Evelyn Woods)
063d9f9ef9
Implement rewind, add a key for it, and suggest keys in general
2020-09-16 19:40:38 -06:00
Eevee (Evelyn Woods)
57810da581
Add obituaries, and get them out of the game itself
2020-09-16 19:21:32 -06:00
Eevee (Evelyn Woods)
fe12c599bc
Abort the tic and draw a final frame after the game ends; fix dead player appearance
2020-09-16 18:14:06 -06:00
Eevee (Evelyn Woods)
e70e92b931
Move responsibility for drawing out of Tileset and into the renderer
2020-09-16 14:10:10 -06:00
Eevee (Evelyn Woods)
1dd617bbd0
Fix the editor's cell sort direction
2020-09-16 01:18:14 -06:00
Eevee (Evelyn Woods)
39a7985c1e
Add support for map compression; use URL-safe base64
2020-09-16 01:08:08 -06:00
Eevee (Evelyn Woods)
a7f00d6ec4
Get level encoding and URL sharing just barely working!
2020-09-16 00:11:52 -06:00
Eevee (Evelyn Woods)
cce28c2d7e
Rearrange C2M tile definitions to make saving easier
...
Also, tile templates no longer use name or carry format-specific
modifiers; they have the same properties as real tiles.
2020-09-15 22:45:15 -06:00
Eevee (Evelyn Woods)
325960b609
Allow only players, ice blocks, directional blocks, and rovers to reveal walls
2020-09-15 00:32:24 -06:00
Eevee (Evelyn Woods)
6d26362cb0
Remove the hesitation check from sliding teeth
2020-09-14 22:30:12 -06:00
Eevee (Evelyn Woods)
48e03f3225
Restore the splash when pushing a block into water; fix splash/explosion in TW tileset
2020-09-14 21:52:27 -06:00
Eevee (Evelyn Woods)
67228d89d1
Fix bumping to only happen on departure; add a CC2 input tiebreaker
2020-09-14 21:45:27 -06:00
Eevee (Evelyn Woods)
d3dfcba63b
Don't remove the player when stepping on a bomb; it breaks things
2020-09-12 20:45:34 -06:00
Eevee (Evelyn Woods)
5d39e37ad2
Implement CC2 input handling, bumping, and block slapping
2020-09-12 20:07:26 -06:00
Eevee (Evelyn Woods)
ee333ddb7d
Always update the previous cell when drawing force floors
2020-09-11 17:42:46 -06:00
Andrew Ekstedt
f0f2259aa1
Improve support for High DPI displays
...
On high DPI displays, a logical pixel does not necessarily equal a
device pixel. Images and such are scaled up to the logical pixel size;
unfortunately this introduces ugly aliasing. Web pages can take
advantage of high DPI screens by intentionally scaling stuff down to be
displayed at a higher resolution. By carefully canceling out the
automatic scaling of the game canvas we get nice crisp pixels even on
high DPI screens.
See the pull request for before/after screenshots.
2020-09-11 16:17:36 -07:00
Eevee (Evelyn Woods)
d3e60b88fa
Stub out enough for CC2's Lesson 3 to load
2020-09-10 21:21:30 -06:00
Eevee (Evelyn Woods)
e8d3adfe8e
Fix rotating actors in the editor
2020-09-10 21:06:58 -06:00
Eevee (Evelyn Woods)
6e7790efa6
Fix drawing with the mouse (button and buttons use different ordering)
2020-09-10 20:51:38 -06:00
Eevee (Evelyn Woods)
0c2295dc1d
Make the editor grid a bit more rigid; add a few more basic tiles
2020-09-10 20:44:34 -06:00