Eevee (Evelyn Woods)
4cd0585d0b
Revert the blue wall compat fix and replace them with popwalls instead ( fixes #5 )
2020-10-01 03:22:49 -06:00
Eevee (Evelyn Woods)
9b873764fb
Shim around several compat issues that affect CCLP levels
...
- CCLP1 #81 requires pushing blocks off of blue walls, which is
impossible in CC2 but allowed in TW Lynx (unclear if this is a lynx
behavior or a tw bug)
- CCLP1 #89 has a tank start on a recessed wall and drive off of it,
expecting the recessed wall to be left alone, but under CC2 rules it
becomes a wall; such walls are now automatically converted to a new
tile, the "doubly recessed wall", which restores the expected behavior
without changing how recessed walls work in general
- CCLP4 #135 expects pressing a blue button to not affect blue tanks
that are currently in mid-slide
In addition, the behavior of blue buttons now matches the Lynx/Steam
behavior: the press is stored as a flag and queued until the tank is
next able to move.
2020-10-01 03:08:25 -06:00
Eevee (Evelyn Woods)
f99b9826be
Detect trap buttons that are held down when the level begins
2020-09-30 02:20:33 -06:00
Eevee (Evelyn Woods)
f4363b8fda
Rewrite how connections work
...
- Teleporters now connect on the fly, rather than having fixed
connections (important because dynamite can destroy teleporters!)
- If custom connections are present, red and brown buttons ONLY use
those, rather than falling back to CC2 connection rules
- Multiple brown buttons connected to the same trap should now work
correctly
2020-09-30 02:11:17 -06:00
Eevee (Evelyn Woods)
db3af69ff7
Make gray buttons undoable
2020-09-28 20:44:46 -06:00
Eevee (Evelyn Woods)
325a06395d
Partly implement gray buttons; expose them and green stuff in the editor
2020-09-28 04:09:24 -06:00
Eevee (Evelyn Woods)
78bb1f2dc1
Populate player 2 state sprites so she can actually be drawn
2020-09-26 20:38:50 -06:00
Eevee (Evelyn Woods)
70d6739465
Ice blocks splash in water
2020-09-26 20:21:00 -06:00
Eevee (Evelyn Woods)
4a0ba44116
Restore floors under thin walls in CCL maps
2020-09-26 04:49:58 -06:00
Eevee (Evelyn Woods)
967520c1bd
Change fake floors to not be blocking; causes bad visual/audio feedback
2020-09-26 03:15:01 -06:00
Eevee (Evelyn Woods)
68de70743f
Fix, partially, stopping yourself on force floors
2020-09-25 20:45:01 -06:00
Eevee (Evelyn Woods)
26f9e917a8
Support the remaining invalid tile, which slipped into CCLXP2
2020-09-25 04:51:59 -06:00
Eevee (Evelyn Woods)
40aa845e92
Add sound effects!
2020-09-25 01:28:31 -06:00
Eevee (Evelyn Woods)
7817a8ebdd
Revert previous commit; auto-eject is Lynx behavior
2020-09-23 22:56:27 -06:00
Eevee (Evelyn Woods)
459120313e
Eject actors from open traps immediately
2020-09-23 22:55:12 -06:00
Eevee (Evelyn Woods)
67504e436e
Draw the player's blocked/pushing frame (at last)
2020-09-23 21:09:57 -06:00
Eevee (Evelyn Woods)
2dc18a98db
Finally fix pushing a sliding block
2020-09-20 01:05:24 -06:00
Eevee (Evelyn Woods)
9e66bc46bb
Restore fireballs going through fire
2020-09-19 23:32:00 -06:00
Eevee (Evelyn Woods)
ec8992a0fc
Support separate poses for ice and force floors, and spin on ice
2020-09-19 22:59:50 -06:00
Eevee (Evelyn Woods)
582a875c52
Don't use "ignores" to override blocking; it breaks ice corners
2020-09-19 22:53:38 -06:00
Eevee (Evelyn Woods)
32be0d0d71
Overhaul inventory: taking items is now undoable; inventory UI is correct, shows key counts
2020-09-19 22:43:04 -06:00
Eevee (Evelyn Woods)
fcbd2b17be
Fix dirt block direction in DAT; remove clone block, which serves no purpose for us
2020-09-18 22:22:38 -06:00
Eevee (Evelyn Woods)
569a3c0f3d
Fix wired drawing of teleports
2020-09-17 00:02:01 -06:00
Eevee (Evelyn Woods)
e0bfb0aadf
Standardize visual state, and use it instead of transmuting a dead player
2020-09-16 21:08:43 -06:00
Eevee (Evelyn Woods)
57810da581
Add obituaries, and get them out of the game itself
2020-09-16 19:21:32 -06:00
Eevee (Evelyn Woods)
fe12c599bc
Abort the tic and draw a final frame after the game ends; fix dead player appearance
2020-09-16 18:14:06 -06:00
Eevee (Evelyn Woods)
529b87ab23
Attempt to support some invalid MSCC tiles
2020-09-16 01:51:38 -06:00
Eevee (Evelyn Woods)
5f6e820b14
Exits block non-players
2020-09-16 01:18:39 -06:00
Eevee (Evelyn Woods)
cce28c2d7e
Rearrange C2M tile definitions to make saving easier
...
Also, tile templates no longer use name or carry format-specific
modifiers; they have the same properties as real tiles.
2020-09-15 22:45:15 -06:00
Eevee (Evelyn Woods)
325960b609
Allow only players, ice blocks, directional blocks, and rovers to reveal walls
2020-09-15 00:32:24 -06:00
Eevee (Evelyn Woods)
48e03f3225
Restore the splash when pushing a block into water; fix splash/explosion in TW tileset
2020-09-14 21:52:27 -06:00
Eevee (Evelyn Woods)
468a1d44ba
Get wire rendering correctly, at least for floors
2020-09-14 19:34:48 -06:00
Eevee (Evelyn Woods)
b88d42582c
Stub out enough stuff to get CC2 Lesson 5 loading
...
- Wire is... well, ignored
- Pink and black buttons load but don't do anything
- Railroad is loaded but doesn't do anything
- Bowling ball, purple toggle wall/floor, rover... you get the idea
- Railroad sign would work if railroad did, though
2020-09-14 17:25:30 -06:00
Eevee (Evelyn Woods)
ec41139960
Stub out enough to get CC2 Lesson 4 loading
...
- Gender signs: implemented
- Transmogrifier: basically implemented
- Yellow tank: basically implemented
- Directional blocks: load but don't draw or behave correctly
- Floor mimic: moves at hyperspeed
- Secret eye: no effect
2020-09-14 16:03:35 -06:00
Eevee (Evelyn Woods)
54aaed73a0
Green bombs also count towards the required chip count
2020-09-14 14:15:54 -06:00
Eevee (Evelyn Woods)
f511e2ecb9
Make cloning undoable
2020-09-12 21:00:50 -06:00
Eevee (Evelyn Woods)
d3dfcba63b
Don't remove the player when stepping on a bomb; it breaks things
2020-09-12 20:45:34 -06:00
Eevee (Evelyn Woods)
5d39e37ad2
Implement CC2 input handling, bumping, and block slapping
2020-09-12 20:07:26 -06:00
Eevee (Evelyn Woods)
64bd6c49d9
Implement Melinda basics: ignores ice, can't walk on dirt/gravel
2020-09-12 19:03:38 -06:00
Eevee (Evelyn Woods)
d3e60b88fa
Stub out enough for CC2's Lesson 3 to load
2020-09-10 21:21:30 -06:00
Eevee (Evelyn Woods)
16bfe22593
Implement score flags and the stopwatches
2020-09-10 17:45:14 -06:00
Eevee (Evelyn Woods)
dd287284ef
Boots block monsters
2020-09-10 17:13:57 -06:00
Eevee (Evelyn Woods)
6fd5759de3
Fix chip sockets
2020-09-10 12:55:15 -06:00
Eevee (Evelyn Woods)
1453f68de5
Split up the actor loop, so actors make decisions in a separate pass
...
This fixes a lot of subtle issues: creatures hitting you when you push a
block past them, blocks moving jerkily while you push them (not even
sure why on that one), probably implementation of "the stupid glitch"...
2020-09-10 12:39:18 -06:00
Eevee (Evelyn Woods)
4d44441983
After a clone, mark the new clone as stuck too
2020-09-09 20:02:15 -06:00
Eevee (Evelyn Woods)
274fa7c3c5
Only the player can step on thieves
2020-09-09 17:28:19 -06:00
Eevee (Evelyn Woods)
420b497cf2
Only the player can step on hints
2020-09-09 17:18:08 -06:00
Eevee (Evelyn Woods)
a3928b2865
Implement splashes and explosions, at least partially
2020-09-08 15:16:35 -06:00
Eevee (Evelyn Woods)
321641d8d8
Make fire block monsters; cleanup in prep for more CC2 nonsense
2020-09-08 14:52:23 -06:00
Eevee (Evelyn Woods)
8097339886
Implement green bombs/chips, ice blocks, and custom walls/floors
2020-09-08 14:42:38 -06:00