Eevee (Evelyn Woods)
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0ba5ecc7e3
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Implement (PARTIAL) undo; remove 'doomed'; fix a few small tile bugs
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2020-09-02 05:20:23 -06:00 |
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Eevee (Evelyn Woods)
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060895c5ba
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Fix rendering of thin walls using a CC2 tileset
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2020-09-01 07:36:14 -06:00 |
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Eevee (Evelyn Woods)
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8309ff37a8
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Add an incredibly crappy restart button
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2020-08-31 12:18:09 -06:00 |
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Eevee (Evelyn Woods)
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730824e697
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Define clone blocks and teeth in the CC2 tile layout
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2020-08-31 12:06:58 -06:00 |
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Eevee (Evelyn Woods)
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070d276e8a
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Implement green/blue buttons, tanks, monster death; stub out remaining CC1 objects; easy restart on death
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2020-08-31 11:03:14 -06:00 |
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Eevee (Evelyn Woods)
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101b68c017
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Map out most of the parts of the CC2 tile layout that I can actually draw
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2020-08-30 04:52:47 -06:00 |
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Eevee (Evelyn Woods)
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b3a0ff963c
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Begrudgingly support letter tiles
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2020-08-29 02:10:27 -06:00 |
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Eevee (Evelyn Woods)
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a2e1a4fd9a
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Stop parsing a C2M at END; fix CC2 force floor tiles
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2020-08-29 01:31:05 -06:00 |
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Eevee (Evelyn Woods)
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ec872d93d2
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Implement implicit terrain for C2M; implement thin walls
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2020-08-29 01:14:59 -06:00 |
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Eevee (Evelyn Woods)
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576a7b0c26
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Finish specifying the Tile World tileset layout
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2020-08-29 00:25:28 -06:00 |
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Eevee (Evelyn Woods)
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bbfa0a6e8f
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Split out CC2 tile bytes; stub out enough for Lesson 1 to load; show inventory; implement misc bits
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2020-08-28 07:01:28 -06:00 |
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Eevee (Evelyn Woods)
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0dd190fc5a
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Finish CC1 parser; show hints; improve ice
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2020-08-28 05:24:25 -06:00 |
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Eevee (Evelyn Woods)
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3084ca7b49
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Initial commit: a game that plays through some of CCLP1
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2020-08-28 04:02:03 -06:00 |
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