Commit Graph

24 Commits

Author SHA1 Message Date
Eevee (Evelyn Woods)
16bfe22593 Implement score flags and the stopwatches 2020-09-10 17:45:14 -06:00
Eevee (Evelyn Woods)
a3928b2865 Implement splashes and explosions, at least partially 2020-09-08 15:16:35 -06:00
Eevee (Evelyn Woods)
8097339886 Implement green bombs/chips, ice blocks, and custom walls/floors 2020-09-08 14:42:38 -06:00
Eevee (Evelyn Woods)
88ec9f89e7 Fix turtles and implement swivels; CC2 LESSON 1 now replays correctly! 2020-09-08 14:23:55 -06:00
Eevee (Evelyn Woods)
2096c42dbf Add clone blocks to the Tile World layout 2020-09-05 18:43:59 -06:00
Eevee (Evelyn Woods)
b01601fab6 Correctly identify DAT files; don't render editor when not in use 2020-09-05 17:17:59 -06:00
Eevee (Evelyn Woods)
dea7a7b754 Add a splash screen and the beginning of an editor 2020-09-05 16:21:31 -06:00
Eevee (Evelyn Woods)
15d3d43b76 Let's just guarantee that tic_offset is never 1 2020-09-03 10:31:46 -06:00
Eevee (Evelyn Woods)
bd57f686c7 Fix walk animation speed; fix occasional camera hiccups 2020-09-03 10:28:34 -06:00
Eevee (Evelyn Woods)
2df8607243 Fixed several issues with animation and movement; quick stab at replay UI
- Animation now has its own timer and isn't linked to movement cooldown,
  which is good for blocks since they don't have movement cooldown

- Destroyed actors don't crash the game again (oops)

- Slide and cooldown handling was reshuffled to better support the CC2
  approach of landing on tiles with a delay; in particular, you move at
  double speed on sliding tiles again!

- Demo playback got some rough UI so I don't have to keep editing the
  source code to decide whether to play a demo
2020-09-03 09:46:37 -06:00
Eevee (Evelyn Woods)
13dc5f73b1 Start to split out the renderer and add support for smooth scrolling 2020-09-03 07:36:05 -06:00
Eevee (Evelyn Woods)
0ba5ecc7e3 Implement (PARTIAL) undo; remove 'doomed'; fix a few small tile bugs 2020-09-02 05:20:23 -06:00
Eevee (Evelyn Woods)
060895c5ba Fix rendering of thin walls using a CC2 tileset 2020-09-01 07:36:14 -06:00
Eevee (Evelyn Woods)
8309ff37a8 Add an incredibly crappy restart button 2020-08-31 12:18:09 -06:00
Eevee (Evelyn Woods)
730824e697 Define clone blocks and teeth in the CC2 tile layout 2020-08-31 12:06:58 -06:00
Eevee (Evelyn Woods)
070d276e8a Implement green/blue buttons, tanks, monster death; stub out remaining CC1 objects; easy restart on death 2020-08-31 11:03:14 -06:00
Eevee (Evelyn Woods)
101b68c017 Map out most of the parts of the CC2 tile layout that I can actually draw 2020-08-30 04:52:47 -06:00
Eevee (Evelyn Woods)
b3a0ff963c Begrudgingly support letter tiles 2020-08-29 02:10:27 -06:00
Eevee (Evelyn Woods)
a2e1a4fd9a Stop parsing a C2M at END; fix CC2 force floor tiles 2020-08-29 01:31:05 -06:00
Eevee (Evelyn Woods)
ec872d93d2 Implement implicit terrain for C2M; implement thin walls 2020-08-29 01:14:59 -06:00
Eevee (Evelyn Woods)
576a7b0c26 Finish specifying the Tile World tileset layout 2020-08-29 00:25:28 -06:00
Eevee (Evelyn Woods)
bbfa0a6e8f Split out CC2 tile bytes; stub out enough for Lesson 1 to load; show inventory; implement misc bits 2020-08-28 07:01:28 -06:00
Eevee (Evelyn Woods)
0dd190fc5a Finish CC1 parser; show hints; improve ice 2020-08-28 05:24:25 -06:00
Eevee (Evelyn Woods)
3084ca7b49 Initial commit: a game that plays through some of CCLP1 2020-08-28 04:02:03 -06:00