- Added a layer selector
- Added a line tool
- Changed the fill tool to stop at blocking terrain, when filling with
something other than terrain
- Updated the rotate tool to respect the layer selector
- Updated the adjust tool to respect the layer selector
- Added support to the adjust tool for railroad tracks, ice, swivels,
force floors
- Restored the adjust tool's support for buttons, added a pressed-button
preview, and added support for blue buttons
- Added an ice tool, for drawing ice corners interactively
- Added a text tool, for writing longer text via letter tiles
- Added a thin walls tool
- Changed the wire tool to draw wires for more types of mouse movements,
so that any kind of scribble should produce a continuous wire;
individual clicks will also place a wire immediately
It was trying to do too many things. Also, the adjust tool is now free
to operate on actors, and can toggle the form of a number of them.
- Rearranged the palette to put colored tiles in canonical key order,
finally
- Expanded the size of the SVG overlay slightly so hover effects don't
get cut off at the level border
- Fixed some MouseOperation nonsense by simply using the same object
when the same operation is bound to both mouse buttons
- Added a verb and preview to the adjust tool, in the hopes of making it
slightly more clear what it might do
- Enhanced the adjust tool to place individual thin walls and frame
arrows
Teal Knight suggestion. It's a purely backwards compatible way to distinguish the two characters a little more, and fits her theme, but it's up to you.