Eevee (Evelyn Woods)
f4363b8fda
Rewrite how connections work
...
- Teleporters now connect on the fly, rather than having fixed
connections (important because dynamite can destroy teleporters!)
- If custom connections are present, red and brown buttons ONLY use
those, rather than falling back to CC2 connection rules
- Multiple brown buttons connected to the same trap should now work
correctly
2020-09-30 02:11:17 -06:00
Eevee (Evelyn Woods)
7a6370c9e9
Fix spurious floors in parsed CCL files
2020-09-25 19:09:24 -06:00
Eevee (Evelyn Woods)
26f9e917a8
Support the remaining invalid tile, which slipped into CCLXP2
2020-09-25 04:51:59 -06:00
Eevee (Evelyn Woods)
537e011f2a
Track scores, including your total score for a pack
2020-09-25 03:47:18 -06:00
Eevee (Evelyn Woods)
fcbd2b17be
Fix dirt block direction in DAT; remove clone block, which serves no purpose for us
2020-09-18 22:22:38 -06:00
Eevee (Evelyn Woods)
529b87ab23
Attempt to support some invalid MSCC tiles
2020-09-16 01:51:38 -06:00
Eevee (Evelyn Woods)
fed52c42ab
Update CCL parser to also use tile templates containing types
2020-09-15 22:48:59 -06:00
Eevee (Evelyn Woods)
b26820d99b
Fix revealing the void under a block hiding an item in CC1
2020-09-12 20:58:28 -06:00
Eevee (Evelyn Woods)
1cc631c27e
Load custom trap/cloner connections from CC1 .DAT levels
2020-09-01 09:48:17 -06:00
Eevee (Evelyn Woods)
eb2dd7a4a4
Implement clone machine!
2020-09-01 01:31:42 -06:00
Eevee (Evelyn Woods)
050c4e0322
Fix missing floor tiles in DAT levels
2020-08-29 00:25:17 -06:00
Eevee (Evelyn Woods)
bbfa0a6e8f
Split out CC2 tile bytes; stub out enough for Lesson 1 to load; show inventory; implement misc bits
2020-08-28 07:01:28 -06:00
Eevee (Evelyn Woods)
0dd190fc5a
Finish CC1 parser; show hints; improve ice
2020-08-28 05:24:25 -06:00
Eevee (Evelyn Woods)
3084ca7b49
Initial commit: a game that plays through some of CCLP1
2020-08-28 04:02:03 -06:00