Eevee (Evelyn Woods)
a1f357f317
Make sliding be the tiles' responsibility
...
This seems to simplify things and also explain the CC2 semantics: force
floors activate while being stood on (which happens, I guess, during
idle), so it applies to objects that start the level on force floors.
This was probably done to make force floor flipping work, too. On the
other hand, ice still only activates when being stepped on.
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
15a8be1c15
Play sounds very near the player at full volume, but spatialize chip pickups
2021-12-22 23:58:14 -07:00
Eevee (Evelyn Woods)
1e02c6aa6f
Complete the pgchip ice block emulation ( fixes #34 )
2021-12-22 22:30:59 -07:00
Eevee (Evelyn Woods)
2c95c7eacd
Update MS compat so bugs and walkers still avoid fire ( fixes #69 ) (nice)
2021-12-22 22:09:13 -07:00
Eevee (Evelyn Woods)
6d580af817
Use the inactive tile for electrified floors by default ( fixes #67 )
2021-12-22 21:25:01 -07:00
Eevee (Evelyn Woods)
4ebe5c1149
Preserve the color of sokoban blocks on cloning
2021-11-28 22:47:20 -07:00
Timothy Stiles
6f27332cce
Cerise doesn't break cracked tiles (because she's dainty)
...
Teal Knight suggestion. It's a purely backwards compatible way to distinguish the two characters a little more, and fits her theme, but it's up to you.
2021-11-28 18:26:18 +11:00
Timothy Stiles
71abc13330
let any actor with a key unlock gates (unlike doors)
2021-11-20 12:57:58 +11:00
Timothy Stiles
8feb732a8f
boulders are pushed in the movement not facing direction ( fixes #81 )
2021-11-18 20:53:56 +11:00
Timothy Stiles
a87db67d84
lexy w/ skates and cerise now crack but don't slide on cracked ice ( fixes #82 )
2021-11-18 20:22:00 +11:00
Timothy Stiles
d675cddafb
spaceify
2021-11-18 18:40:15 +11:00
Timothy Stiles
2df4dc5829
fix 'blowing up electric floors doesn't remove the wiring' regression
2021-11-18 18:39:46 +11:00
Timothy Stiles
42d543b235
fix an electric floor visual bug ( fixes #80 )
2021-11-18 18:35:06 +11:00
Timothy Stiles
94a7ec5a2c
dropping 2 ankhs in a row shouldn't crash ( fixes #79 )
2021-11-18 18:27:28 +11:00
Eevee (Evelyn Woods)
51bc3dfe83
Add support for TW large tilesets, real MS tilesets, better tileset detection, and an attempted fix for CC1 thin wall tiles
2021-06-03 02:15:45 -06:00
Eevee (Evelyn Woods)
ca1a48c0fe
Fix sokoban buttons to count being pressed at level start
2021-05-26 22:49:29 -06:00
Eevee (Evelyn Woods)
3752902663
Move gates to the canopy layer
2021-05-25 17:42:13 -06:00
Eevee (Evelyn Woods)
e8cb95a60b
Fix double-ejecting from traps in Lynx
2021-05-11 17:39:19 -06:00
Eevee (Evelyn Woods)
fc1f85dac9
Fix Lynx force floor compat switch; ensure monsters can't turn in traps
2021-05-11 16:31:28 -06:00
Eevee (Evelyn Woods)
9369b2b167
Partially restore Lynx force floor behavior
2021-05-10 20:46:19 -06:00
Eevee (Evelyn Woods)
08c86c6129
Refactor sliding handling
...
Eliminates a number of annoying little hacks by getting rid of
`slide_mode` and instead trusting the terrain, live, like CC2 seems to
do (and Lynx definitely does).
2021-05-10 20:23:02 -06:00
Eevee (Evelyn Woods)
af66a53b2b
Fix ghosts switching railroad tracks
2021-05-08 17:51:56 -06:00
Eevee (Evelyn Woods)
172a8e8a6b
Stick the buggy CC2 green teleport behavior behind a compat flag
2021-05-08 17:31:47 -06:00
Eevee (Evelyn Woods)
eebe8b9581
Emulate an obscure CC2 bug when selecting a green teleport destination
2021-05-08 17:13:48 -06:00
Eevee (Evelyn Woods)
8efa3a572a
Partially consolidate slide overriding on force floors vs teleports
2021-05-07 23:44:05 -06:00
Eevee (Evelyn Woods)
e45a580d1a
Restore the template's facing after a failed wired clone
...
Also remove a hack for an edge case that's been fixed with the recent
changes to death handling.
2021-05-07 22:40:30 -06:00
Eevee (Evelyn Woods)
2b488b2d89
Disable lilypad/popwall effects when activating dynamite
2021-05-07 22:40:21 -06:00
Eevee (Evelyn Woods)
b7e352a4a3
Switch to Lynx's delayed green button effect
2021-05-07 22:39:31 -06:00
Eevee (Evelyn Woods)
9883dcf4ef
Bring death and spring mining more into line with CC2
...
- Players and monsters do, in fact, block each other. The helmet only
prevents death.
- Death happens during collision check, which is the entire reason items
don't save you: you're collided with first! This allows removing
several special cases.
- Spring mining is prevented almost incidentally, by virtue of collision
being checked both at decision time and movement time. It /can/
happen to actors other than the player, but seemingly not blocks.
- Some monsters, whose movement is essentially forced anyway, skip the
decision time collision check. This includes doppelgangers, which is
why they always spring mine.
2021-05-07 17:51:11 -06:00
Eevee (Evelyn Woods)
24a55d7c88
Move the hairy Cell collision methods into Level
2021-05-06 12:44:29 -06:00
Eevee (Evelyn Woods)
49b691adde
Allow yellow tanks into fire and rovers into more tiles
2021-05-03 21:38:42 -06:00
Eevee (Evelyn Woods)
5384561413
Add a new tile, the one-way thin wall
2021-03-13 18:05:13 -07:00
Eevee (Evelyn Woods)
3b257df8d3
Add sound effects for time items and early exit
2021-03-13 17:55:10 -07:00
Eevee (Evelyn Woods)
0b957cfeb1
Preserve wires when drawing a wireable tile in the editor; light switches don't propagate
2021-03-10 23:20:00 -07:00
Eevee (Evelyn Woods)
63609ba77e
Fix a few more Lynx compat issues
2021-03-08 23:53:52 -07:00
Eevee (Evelyn Woods)
48806a3dfd
Fix canopies being indestructible
2021-03-08 20:15:55 -07:00
Eevee (Evelyn Woods)
1e5160b40d
Use kill_actor when appropriate; fix some bowling ball behavior
2021-03-08 20:02:23 -07:00
Eevee (Evelyn Woods)
a36862e65b
Revamp the halo into an ankh
2021-03-07 19:36:48 -07:00
Eevee (Evelyn Woods)
db34ca72f9
Make turntables slide actors out of them and toggle on edge flip
...
Also fix the default display of unpowered tiles while I'm in here.
2021-03-07 18:05:55 -07:00
Eevee (Evelyn Woods)
59d26e6a00
Add a vfx for falling into a hole
2021-03-07 00:56:11 -07:00
Eevee (Evelyn Woods)
e69ac492c7
Remove the item lock tile
2021-03-07 00:43:56 -07:00
Eevee (Evelyn Woods)
e5fd2b67da
Make turntables eject their contents
2021-03-07 00:42:19 -07:00
Eevee (Evelyn Woods)
0be59c21eb
Make the glass block shatter on spikes and work with the transmogrifier
2021-03-07 00:23:40 -07:00
Eevee (Evelyn Woods)
ada36e8d61
Implement sokoban blocks
2021-03-07 00:07:18 -07:00
Eevee (Evelyn Woods)
26c66d6857
Make animations explicit, and fix almost every rendering problem
...
- `Tileset.animation_slowdown` is gone!
- Actors are now free to animate every move or every two moves, and have
been configured to do so appropriately. This fixes the appearance of
blobs, most noticeably. (Also fixes #36.)
- Actors that are always animated in CC2 are now always animated in LL.
- Lilypads/turtles now bob randomly. More randomly than CC2, even.
- Players no longer appear to be swimming when stepping off of lilypads.
- Invisible walls no longer temporarily reveal themselves when you have
the x-ray glasses (secret eye).
- There's a new option for using the CC2 animation timing, though god
knows why you would want to.
2021-03-06 18:41:49 -07:00
Eevee (Evelyn Woods)
1f2a58d21c
Add support for headless bulk testing
2021-03-06 12:39:16 -07:00
Eevee (Evelyn Woods)
be275d380d
Add a bunch of Lynx compat options
2021-03-05 13:54:38 -07:00
Timothy.Stiles
e4ce9d0bcc
glass block-with-item can't move onto a tile with an item in it
2021-03-03 14:15:17 +11:00
Timothy.Stiles
6971eb4d54
dynamite vs electrified floor, holes and cracked floor (60 partial fix)
2021-03-03 14:10:44 +11:00
Timothy.Stiles
ee718323cd
glass block blown up by dynamite/halo drops its item ( fixes #62 )
2021-03-03 13:51:25 +11:00