Eevee (Evelyn Woods)
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101b68c017
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Map out most of the parts of the CC2 tile layout that I can actually draw
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2020-08-30 04:52:47 -06:00 |
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Eevee (Evelyn Woods)
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b3a0ff963c
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Begrudgingly support letter tiles
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2020-08-29 02:10:27 -06:00 |
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Eevee (Evelyn Woods)
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a2e1a4fd9a
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Stop parsing a C2M at END; fix CC2 force floor tiles
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2020-08-29 01:31:05 -06:00 |
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Eevee (Evelyn Woods)
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ec872d93d2
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Implement implicit terrain for C2M; implement thin walls
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2020-08-29 01:14:59 -06:00 |
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Eevee (Evelyn Woods)
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576a7b0c26
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Finish specifying the Tile World tileset layout
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2020-08-29 00:25:28 -06:00 |
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Eevee (Evelyn Woods)
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bbfa0a6e8f
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Split out CC2 tile bytes; stub out enough for Lesson 1 to load; show inventory; implement misc bits
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2020-08-28 07:01:28 -06:00 |
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Eevee (Evelyn Woods)
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0dd190fc5a
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Finish CC1 parser; show hints; improve ice
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2020-08-28 05:24:25 -06:00 |
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Eevee (Evelyn Woods)
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3084ca7b49
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Initial commit: a game that plays through some of CCLP1
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2020-08-28 04:02:03 -06:00 |
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