Commit Graph

9 Commits

Author SHA1 Message Date
Eevee (Evelyn Woods)
3a9e7c1cd8 Split the adjust tool into rotate/adjust
It was trying to do too many things.  Also, the adjust tool is now free
to operate on actors, and can toggle the form of a number of them.

- Rearranged the palette to put colored tiles in canonical key order,
  finally

- Expanded the size of the SVG overlay slightly so hover effects don't
  get cut off at the level border

- Fixed some MouseOperation nonsense by simply using the same object
  when the same operation is bound to both mouse buttons

- Added a verb and preview to the adjust tool, in the hopes of making it
  slightly more clear what it might do

- Enhanced the adjust tool to place individual thin walls and frame
  arrows
2024-04-22 00:24:07 -06:00
Eevee (Evelyn Woods)
eaa3bf6965 Spruce up the editor toolbar
Ditch the textured backgrounds (hard to read), add some icons for the
controls, and recolor the icons themselves to the new tentative palette.
2024-04-17 01:09:55 -06:00
Eevee (Evelyn Woods)
15a37457de Add physical rotation buttons 2020-12-30 17:47:29 -07:00
Eevee (Evelyn Woods)
fb2f79823c Stub out a selection tool for the editor 2020-12-30 17:28:41 -07:00
Eevee (Evelyn Woods)
e630893bef Commit some compat icons I forgot about 2020-12-24 06:13:21 -07:00
Eevee (Evelyn Woods)
3b07c78518 Oops; commit the icon for the tracks tool 2020-12-06 14:03:59 -07:00
Eevee (Evelyn Woods)
76051870b7 Basically finish the camera region editing tool; add save/load support for it 2020-09-28 04:00:55 -06:00
Eevee (Evelyn Woods)
6aee8ed622 Overhaul the UI to be more good pretty; add CCLP2+4 2020-09-24 20:28:16 -06:00
Eevee (Evelyn Woods)
7c9bc92627 Start on editor UI; introduce some tools; implement adjust and force floors 2020-09-10 20:24:20 -06:00