Eevee (Evelyn Woods)
67504e436e
Draw the player's blocked/pushing frame (at last)
2020-09-23 21:09:57 -06:00
Eevee (Evelyn Woods)
72a44429af
Animate CC2 force floors
2020-09-20 00:02:08 -06:00
Eevee (Evelyn Woods)
ddfa7f562a
Extend the CC2 tile definition with some custom stuff
2020-09-19 23:32:13 -06:00
Eevee (Evelyn Woods)
ec8992a0fc
Support separate poses for ice and force floors, and spin on ice
2020-09-19 22:59:50 -06:00
Eevee (Evelyn Woods)
2fc0648333
Slow animations down by half
2020-09-19 22:43:47 -06:00
Eevee (Evelyn Woods)
fcbd2b17be
Fix dirt block direction in DAT; remove clone block, which serves no purpose for us
2020-09-18 22:22:38 -06:00
Eevee (Evelyn Woods)
569a3c0f3d
Fix wired drawing of teleports
2020-09-17 00:02:01 -06:00
Eevee (Evelyn Woods)
e0bfb0aadf
Standardize visual state, and use it instead of transmuting a dead player
2020-09-16 21:08:43 -06:00
Eevee (Evelyn Woods)
1d809601ae
Clumsily add support for the player's swimming sprite
2020-09-16 14:57:29 -06:00
Eevee (Evelyn Woods)
e70e92b931
Move responsibility for drawing out of Tileset and into the renderer
2020-09-16 14:10:10 -06:00
Eevee (Evelyn Woods)
2e0519f802
Get rid of the Level.tic_offset hack and stop passing level to Tileset.draw
2020-09-16 13:29:57 -06:00
Eevee (Evelyn Woods)
529b87ab23
Attempt to support some invalid MSCC tiles
2020-09-16 01:51:38 -06:00
Eevee (Evelyn Woods)
48e03f3225
Restore the splash when pushing a block into water; fix splash/explosion in TW tileset
2020-09-14 21:52:27 -06:00
Eevee (Evelyn Woods)
468a1d44ba
Get wire rendering correctly, at least for floors
2020-09-14 19:34:48 -06:00
Eevee (Evelyn Woods)
b88d42582c
Stub out enough stuff to get CC2 Lesson 5 loading
...
- Wire is... well, ignored
- Pink and black buttons load but don't do anything
- Railroad is loaded but doesn't do anything
- Bowling ball, purple toggle wall/floor, rover... you get the idea
- Railroad sign would work if railroad did, though
2020-09-14 17:25:30 -06:00
Eevee (Evelyn Woods)
ec41139960
Stub out enough to get CC2 Lesson 4 loading
...
- Gender signs: implemented
- Transmogrifier: basically implemented
- Yellow tank: basically implemented
- Directional blocks: load but don't draw or behave correctly
- Floor mimic: moves at hyperspeed
- Secret eye: no effect
2020-09-14 16:03:35 -06:00
Eevee (Evelyn Woods)
afa132bd4c
Undo GCing the actor list
2020-09-12 20:36:11 -06:00
Eevee (Evelyn Woods)
d3e60b88fa
Stub out enough for CC2's Lesson 3 to load
2020-09-10 21:21:30 -06:00
Eevee (Evelyn Woods)
16bfe22593
Implement score flags and the stopwatches
2020-09-10 17:45:14 -06:00
Eevee (Evelyn Woods)
a3928b2865
Implement splashes and explosions, at least partially
2020-09-08 15:16:35 -06:00
Eevee (Evelyn Woods)
8097339886
Implement green bombs/chips, ice blocks, and custom walls/floors
2020-09-08 14:42:38 -06:00
Eevee (Evelyn Woods)
88ec9f89e7
Fix turtles and implement swivels; CC2 LESSON 1 now replays correctly!
2020-09-08 14:23:55 -06:00
Eevee (Evelyn Woods)
2096c42dbf
Add clone blocks to the Tile World layout
2020-09-05 18:43:59 -06:00
Eevee (Evelyn Woods)
b01601fab6
Correctly identify DAT files; don't render editor when not in use
2020-09-05 17:17:59 -06:00
Eevee (Evelyn Woods)
dea7a7b754
Add a splash screen and the beginning of an editor
2020-09-05 16:21:31 -06:00
Eevee (Evelyn Woods)
15d3d43b76
Let's just guarantee that tic_offset is never 1
2020-09-03 10:31:46 -06:00
Eevee (Evelyn Woods)
bd57f686c7
Fix walk animation speed; fix occasional camera hiccups
2020-09-03 10:28:34 -06:00
Eevee (Evelyn Woods)
2df8607243
Fixed several issues with animation and movement; quick stab at replay UI
...
- Animation now has its own timer and isn't linked to movement cooldown,
which is good for blocks since they don't have movement cooldown
- Destroyed actors don't crash the game again (oops)
- Slide and cooldown handling was reshuffled to better support the CC2
approach of landing on tiles with a delay; in particular, you move at
double speed on sliding tiles again!
- Demo playback got some rough UI so I don't have to keep editing the
source code to decide whether to play a demo
2020-09-03 09:46:37 -06:00
Eevee (Evelyn Woods)
13dc5f73b1
Start to split out the renderer and add support for smooth scrolling
2020-09-03 07:36:05 -06:00
Eevee (Evelyn Woods)
0ba5ecc7e3
Implement (PARTIAL) undo; remove 'doomed'; fix a few small tile bugs
2020-09-02 05:20:23 -06:00
Eevee (Evelyn Woods)
060895c5ba
Fix rendering of thin walls using a CC2 tileset
2020-09-01 07:36:14 -06:00
Eevee (Evelyn Woods)
8309ff37a8
Add an incredibly crappy restart button
2020-08-31 12:18:09 -06:00
Eevee (Evelyn Woods)
730824e697
Define clone blocks and teeth in the CC2 tile layout
2020-08-31 12:06:58 -06:00
Eevee (Evelyn Woods)
070d276e8a
Implement green/blue buttons, tanks, monster death; stub out remaining CC1 objects; easy restart on death
2020-08-31 11:03:14 -06:00
Eevee (Evelyn Woods)
101b68c017
Map out most of the parts of the CC2 tile layout that I can actually draw
2020-08-30 04:52:47 -06:00
Eevee (Evelyn Woods)
b3a0ff963c
Begrudgingly support letter tiles
2020-08-29 02:10:27 -06:00
Eevee (Evelyn Woods)
a2e1a4fd9a
Stop parsing a C2M at END; fix CC2 force floor tiles
2020-08-29 01:31:05 -06:00
Eevee (Evelyn Woods)
ec872d93d2
Implement implicit terrain for C2M; implement thin walls
2020-08-29 01:14:59 -06:00
Eevee (Evelyn Woods)
576a7b0c26
Finish specifying the Tile World tileset layout
2020-08-29 00:25:28 -06:00
Eevee (Evelyn Woods)
bbfa0a6e8f
Split out CC2 tile bytes; stub out enough for Lesson 1 to load; show inventory; implement misc bits
2020-08-28 07:01:28 -06:00
Eevee (Evelyn Woods)
0dd190fc5a
Finish CC1 parser; show hints; improve ice
2020-08-28 05:24:25 -06:00
Eevee (Evelyn Woods)
3084ca7b49
Initial commit: a game that plays through some of CCLP1
2020-08-28 04:02:03 -06:00