Eevee (Evelyn Woods)
4c9afe5a9f
Fix some typos in the new LL tile layout
2021-03-05 13:55:07 -07:00
Eevee (Evelyn Woods)
be275d380d
Add a bunch of Lynx compat options
2021-03-05 13:54:38 -07:00
Eevee (Evelyn Woods)
a750a569ab
Fix my fix for ?., which broke a couple levels
2021-03-04 14:58:10 -07:00
Eevee (Evelyn Woods)
fae19ab37b
Allow monsters to pass through chips in order to kill a player
2021-03-04 13:50:19 -07:00
Eevee (Evelyn Woods)
b7e05f2eb9
Fix backwards trap tiles
2021-03-04 13:38:40 -07:00
Eevee (Evelyn Woods)
459e71e632
Allow using a custom LL tileset
2021-03-02 21:47:27 -07:00
Eevee (Evelyn Woods)
821bc4201f
Unhardcode the placement of counter numbers on the tilesheet
2021-03-02 21:46:57 -07:00
Eevee (Evelyn Woods)
4cb2afcc74
Avoid the very new ?. syntax ( fixes #56 )
2021-03-02 21:38:31 -07:00
Eevee (Evelyn Woods)
5443514583
Revert handling of negative animation time, which should never happen
2021-03-02 21:34:28 -07:00
Eevee (Evelyn Woods)
e3443b73d8
Correctly erase the background when loading a custom CC2 tileset
2021-03-02 21:33:42 -07:00
Eevee (Evelyn Woods)
751b6b92c3
Rearrange the Lexy tileset
2021-03-02 21:33:42 -07:00
Eevee
7dbaeec606
Merge pull request #64 from Patashu/master
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fix some custom tiles issues
2021-03-02 21:33:22 -07:00
Timothy.Stiles
e4ce9d0bcc
glass block-with-item can't move onto a tile with an item in it
2021-03-03 14:15:17 +11:00
Timothy.Stiles
6971eb4d54
dynamite vs electrified floor, holes and cracked floor (60 partial fix)
2021-03-03 14:10:44 +11:00
Timothy.Stiles
ee718323cd
glass block blown up by dynamite/halo drops its item ( fixes #62 )
2021-03-03 13:51:25 +11:00
Timothy.Stiles
094e94a69c
for fun, let glass blocks pick up chips; let's see what happens?
2021-03-03 13:33:13 +11:00
Timothy.Stiles
7c35782079
fix glass blocks vs mines and pseudo-items ( fixes #63 , 59)
2021-03-03 13:25:46 +11:00
Timothy.Stiles
4037cdf86b
don't crash in _draw_standard if p < 0 ( fixes #58 )
2021-03-03 13:04:55 +11:00
Eevee (Evelyn Woods)
406243d490
Fix green teleporter selection behavior
2021-03-01 21:09:10 -07:00
Eevee (Evelyn Woods)
d5b9a2a307
Change flame jet activation to be actor-based
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This fixes CC2LP1's Waterfall, and allows me to remove `on_tic`.
2021-03-01 20:21:59 -07:00
Eevee (Evelyn Woods)
5fcce3f453
Delay black buttons by a frame, like switches ( fixes #48 )
2021-03-01 18:46:27 -07:00
Eevee (Evelyn Woods)
0119f45d54
Name compat flags more consistently; add a couple; flip sliding blue tank behavior
2021-03-01 18:04:23 -07:00
Eevee (Evelyn Woods)
3359c21387
Consolidate some repeated tile properties
2021-03-01 14:28:56 -07:00
Eevee (Evelyn Woods)
a294338080
Implement some more properties of lit dynamite
2021-03-01 14:06:21 -07:00
Eevee (Evelyn Woods)
0d59ffef85
Implement item priority ( fixes #37 #50 #51 )
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Also expand the blue key MS compat flag to make keys never block
monsters; allow rovers to pass through score flags; and allow
doppelgängers to pause the clock.
2021-03-01 13:13:01 -07:00
Eevee (Evelyn Woods)
20e67b491e
Finish the CC2 tileset
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Most prominently: the red/blue teeth now have slightly different
designs, as do the green/purple toggle walls, which should make them
more colorblind-friendly.
Also some other minor stuff.
2021-02-28 19:21:27 -07:00
Eevee (Evelyn Woods)
fbd256c876
Fix playing the wall bump sound repeatedly in steam mode ( fixes #49 )
2021-02-28 18:52:51 -07:00
Eevee (Evelyn Woods)
3bc6aa9c7d
Fix a crash with slide_ignores when using the CC1 inventory
2021-02-28 18:36:59 -07:00
Eevee (Evelyn Woods)
0ca0467192
Perform bonking for normal force floors as well, which fixes several subtle block pushing issues
2021-02-28 18:31:08 -07:00
Eevee (Evelyn Woods)
f1ba1815f7
Replace the player's stat labels with icons
2021-02-26 18:37:21 -07:00
Eevee
e8a6ae4a27
Merge pull request #41 from Patashu/custom-tiles
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Custom tiles: Terraformer and Global Cycler
2021-02-25 20:45:22 -07:00
Timothy Stiles
b74ce300e5
fix ice block/fireball interaction
2021-02-21 10:23:38 +11:00
Timothy Stiles
ac008e9564
fix a speed boots regression
2021-02-21 10:13:30 +11:00
Timothy Stiles
4ee724030c
Implement Glass block
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Similar to a dirt block, but stores the first item it moves over, dropping it when destroyed and cloning it in a cloning machine. Has ice block/frame block collision. Turns into floor in water. Doesn't have dirt block immunities.
2021-02-19 18:21:29 +11:00
Timothy Stiles
e30fd1e5fd
remove some other terraformer remnants
2021-02-19 09:25:53 +11:00
Timothy Stiles
c463b83ce1
oops one more fire_sticks mention
2021-02-19 08:54:11 +11:00
Timothy Stiles
c7af08b694
nix global cycler, terraformer and dormant lava
2021-02-19 08:48:21 +11:00
Eevee (Evelyn Woods)
3946880156
Add slide_mode to debug actor tooltip
2021-02-18 11:37:20 -07:00
Eevee (Evelyn Woods)
0642915c16
Add trademark disclaimer to LL itself
2021-02-18 11:37:02 -07:00
Eevee (Evelyn Woods)
bdbab78840
Add trademark disclaimer to README
2021-02-18 11:25:39 -07:00
Timothy Stiles
3ea7a045da
revamp electric floor, perf improvement for circuitry recalculation
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Now reads:
Conducts power (like a 4-way wire). While powered, destroys anything not wearing lightning boots (except dirt blocks)
And when you step on it with lightning boots it conducts power
And it's not on by default if it's just sitting on its own somewhere
2021-02-16 17:18:49 +11:00
Timothy Stiles
e866710af6
turntables can have wires run to them like blue teles
2021-02-16 16:44:38 +11:00
Timothy Stiles
5551e546de
oops fix crash
2021-02-16 16:29:43 +11:00
Timothy Stiles
62a3ed99aa
Implement Blue teleporter exit
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A blue teleporter for all intents and purposes except it can only be exited, not entered.
2021-02-16 16:21:12 +11:00
Timothy Stiles
b7cedc2426
refactor speed shoes so they stack with dash floor/sand instead of overriding
2021-02-16 15:59:34 +11:00
Timothy Stiles
e0004fb840
Implement Dash Floor
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Anything walking on it moves at double speed.
2021-02-16 15:10:05 +11:00
Timothy Stiles
3d21277593
spaceify
2021-02-16 13:09:17 +11:00
Timothy Stiles
4943759cd3
wireables wire/unwire whenever circuitry recalculates
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e.g.
move a circuit block pointing to a transmogrifier: the transmogrifier stops moving unless it's powered
move it away: it goes back to always-on behaviour
2021-02-16 13:06:45 +11:00
Timothy Stiles
946a889159
terraformers terraforming extended terrain properties
2021-02-16 12:52:07 +11:00
Timothy Stiles
e60423e8c0
oh add_press_ready can happen before OR after on_begin, that's annoying
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I'll just have to make it so transmuting a trap to non-trap then back to trap might leave it in a weird amount-of-presses state if you do Shenanigans until I can think of a better solution
2021-02-16 12:31:52 +11:00