Eevee (Evelyn Woods)
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321641d8d8
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Make fire block monsters; cleanup in prep for more CC2 nonsense
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2020-09-08 14:52:23 -06:00 |
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Eevee (Evelyn Woods)
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8097339886
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Implement green bombs/chips, ice blocks, and custom walls/floors
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2020-09-08 14:42:38 -06:00 |
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Eevee (Evelyn Woods)
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88ec9f89e7
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Fix turtles and implement swivels; CC2 LESSON 1 now replays correctly!
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2020-09-08 14:23:55 -06:00 |
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Eevee (Evelyn Woods)
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214a430e52
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Load the CC2 thin walls (and canopy)
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2020-09-08 14:11:20 -06:00 |
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Eevee (Evelyn Woods)
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bee6ba4c80
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Fix CC2 encoding of S/E thin walls
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2020-09-03 09:46:06 -06:00 |
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Eevee (Evelyn Woods)
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a36ca20b26
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End replays at 0xFF; ignore P2's input; delete old comments
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2020-09-03 09:45:51 -06:00 |
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Eevee (Evelyn Woods)
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ab377f6593
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Fix demo playback (!): bumping doesn't cause cooldown, thieves were backwards
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2020-09-01 05:00:57 -06:00 |
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Eevee (Evelyn Woods)
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eb2dd7a4a4
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Implement clone machine!
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2020-09-01 01:31:42 -06:00 |
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Eevee (Evelyn Woods)
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b871181bf4
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Add support for demos, terrible UI for it, and a clumsy pause button
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2020-08-31 08:40:44 -06:00 |
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Eevee (Evelyn Woods)
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b3a0ff963c
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Begrudgingly support letter tiles
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2020-08-29 02:10:27 -06:00 |
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Eevee (Evelyn Woods)
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a2e1a4fd9a
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Stop parsing a C2M at END; fix CC2 force floor tiles
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2020-08-29 01:31:05 -06:00 |
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Eevee (Evelyn Woods)
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ec872d93d2
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Implement implicit terrain for C2M; implement thin walls
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2020-08-29 01:14:59 -06:00 |
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Eevee (Evelyn Woods)
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a9b1af8e62
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Support CC2's multiple hints
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2020-08-29 00:58:04 -06:00 |
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Eevee (Evelyn Woods)
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bbfa0a6e8f
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Split out CC2 tile bytes; stub out enough for Lesson 1 to load; show inventory; implement misc bits
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2020-08-28 07:01:28 -06:00 |
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Eevee (Evelyn Woods)
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3084ca7b49
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Initial commit: a game that plays through some of CCLP1
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2020-08-28 04:02:03 -06:00 |
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