Logo
Explore Help
Sign In
leif/lexys-labyrinth
Watch 1
Star 0 Fork 0
Code Issues Pull Requests Packages Projects Releases Wiki Activity
207 Commits 2 Branches 4 Tags
e908434a20798883a0b23b4e762e8507f2af360f
Commit Graph
207 Commits
This Branch
This Branch
All Branches
Author SHA1 Message Date
Eevee (Evelyn Woods) a50de91195 Implement appearing walls and popwalls 2020-08-29 00:30:01 -06:00
Eevee (Evelyn Woods) 576a7b0c26 Finish specifying the Tile World tileset layout 2020-08-29 00:25:28 -06:00
Eevee (Evelyn Woods) 050c4e0322 Fix missing floor tiles in DAT levels 2020-08-29 00:25:17 -06:00
Eevee (Evelyn Woods) bbfa0a6e8f Split out CC2 tile bytes; stub out enough for Lesson 1 to load; show inventory; implement misc bits 2020-08-28 07:01:28 -06:00
Eevee (Evelyn Woods) 15d9101ebf Allow me to play commercial levels locally 2020-08-28 05:38:23 -06:00
Eevee (Evelyn Woods) 0dd190fc5a Finish CC1 parser; show hints; improve ice 2020-08-28 05:24:25 -06:00
Eevee (Evelyn Woods) 3084ca7b49 Initial commit: a game that plays through some of CCLP1 2020-08-28 04:02:03 -06:00
First Previous 1 2 3 4 5 Next Last
Powered by Gitea Version: 28.3.0 Page: 39ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API