lexys-labyrinth/js
Eevee (Evelyn Woods) 1453f68de5 Split up the actor loop, so actors make decisions in a separate pass
This fixes a lot of subtle issues: creatures hitting you when you push a
block past them, blocks moving jerkily while you push them (not even
sure why on that one), probably implementation of "the stupid glitch"...
2020-09-10 12:39:18 -06:00
..
defs.js Start to split out the renderer and add support for smooth scrolling 2020-09-03 07:36:05 -06:00
format-c2m.js Make fire block monsters; cleanup in prep for more CC2 nonsense 2020-09-08 14:52:23 -06:00
format-dat.js Load custom trap/cloner connections from CC1 .DAT levels 2020-09-01 09:48:17 -06:00
format-util.js Load the CC2 thin walls (and canopy) 2020-09-08 14:11:20 -06:00
game.js Split up the actor loop, so actors make decisions in a separate pass 2020-09-10 12:39:18 -06:00
main.js Split up the actor loop, so actors make decisions in a separate pass 2020-09-10 12:39:18 -06:00
renderer-canvas.js Fix trying to draw out of bounds 2020-09-10 11:05:24 -06:00
tileset.js Implement splashes and explosions, at least partially 2020-09-08 15:16:35 -06:00
tiletypes.js Split up the actor loop, so actors make decisions in a separate pass 2020-09-10 12:39:18 -06:00
util.js Add a splash screen and the beginning of an editor 2020-09-05 16:21:31 -06:00