lexys-labyrinth/js
Eevee (Evelyn Woods) 20b19c53ff Cut down on some undo closures
If I can get rid of all of these, I can combine multiple undo entries,
and allow undoing backwards in time further (but more coarsely) with the
same memory usage.

This also introduces some actor pooling, which...  reduces memory usage
very slightly on clone-heavy levels, but may not be worth it overall.
2024-05-06 12:40:38 -06:00
..
editor Adjust the bug/paramecium and frame blocks in the editor palette to be more consistent 2024-04-28 09:24:13 -06:00
headless Run replays in reverse order, in the hopes of a teeny speedup 2024-04-21 00:38:34 -06:00
vendor Abandon the .mjs naming scheme 2021-03-07 18:06:42 -07:00
algorithms.js Fix (or unfix) the search radius for orange buttons 2024-05-04 11:35:20 -06:00
defs.js Added a new auto-fix for actors atop bombs in CCL levels 2024-05-04 12:09:48 -06:00
format-base.js Add get_terrain() and get_actor() to StoredCell 2024-04-22 10:21:31 -06:00
format-c2g.js Try fruitlessly to make c2g parsing more tolerant of mistakes 2024-04-20 01:44:32 -06:00
format-dat.js Improve the connection tool somewhat; show implicit connections 2024-04-18 00:56:20 -06:00
format-tws.js Add partial support for the mouse move format in TWS files 2024-04-24 03:21:14 -06:00
game.js Cut down on some undo closures 2024-05-06 12:40:38 -06:00
main-base.js Highlight the most interesting button in a dialog 2024-04-16 23:58:47 -06:00
main.js Increase rewinding speed 2024-05-05 13:28:05 -06:00
renderer-canvas.js Add a little noise to the rewind effect 2024-05-05 14:55:24 -06:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Added a new auto-fix for actors atop bombs in CCL levels 2024-05-04 12:09:48 -06:00
tiletypes.js Cut down on some undo closures 2024-05-06 12:40:38 -06:00
util.js Update implicit button connections when editing, I hope 2024-04-21 02:30:34 -06:00