lexys-labyrinth/js
2021-01-01 20:10:00 -07:00
..
algorithms.js Fix black buttons to /always/ separate horizontal and vertical wires 2020-12-28 06:53:19 -07:00
defs.js Merge thin walls into a single tile; split "overlay" layer into correct CC2 parts 2020-12-29 19:29:22 -07:00
editor-tile-overlays.js Fix some visual bugs with tracks in the editor 2020-12-27 07:07:23 -07:00
format-base.js Remove Level.cells in favor of linear_cells 2020-12-17 15:51:57 -07:00
format-c2g.js Add support for loading CC2 ZIPs, and parse out C2G game titles 2021-01-01 15:26:33 -07:00
format-dat.js Implement the pgchip clone block ice cloning hack 2021-01-01 17:30:50 -07:00
game.js Split up the Steam loop into begin/finish parts to match what turn-based mode expects 2020-12-31 18:01:40 -07:00
main-base.js Add support for recording replays, with a bunch of refactoring along the way 2020-12-13 20:36:12 -07:00
main-editor.js Add support for downloading an entire pack as a zipped C2G 2021-01-01 14:44:48 -07:00
main.js Support drag and drop with a single CCL or ZIP 2021-01-01 18:25:20 -07:00
renderer-canvas.js Fix perception and use it to implement the xray eye 2020-12-29 20:42:53 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Improve interactions between turn-based mode and tic navigation 2021-01-01 13:10:48 -07:00
tiletypes.js Don't switch players when a non-active player exits 2021-01-01 20:10:00 -07:00
util.js Add support for loading CC2 ZIPs, and parse out C2G game titles 2021-01-01 15:26:33 -07:00