lexys-labyrinth/js
Eevee (Evelyn Woods) 2df8607243 Fixed several issues with animation and movement; quick stab at replay UI
- Animation now has its own timer and isn't linked to movement cooldown,
  which is good for blocks since they don't have movement cooldown

- Destroyed actors don't crash the game again (oops)

- Slide and cooldown handling was reshuffled to better support the CC2
  approach of landing on tiles with a delay; in particular, you move at
  double speed on sliding tiles again!

- Demo playback got some rough UI so I don't have to keep editing the
  source code to decide whether to play a demo
2020-09-03 09:46:37 -06:00
..
defs.js Start to split out the renderer and add support for smooth scrolling 2020-09-03 07:36:05 -06:00
format-c2m.js Fix CC2 encoding of S/E thin walls 2020-09-03 09:46:06 -06:00
format-dat.js Load custom trap/cloner connections from CC1 .DAT levels 2020-09-01 09:48:17 -06:00
format-util.js Load custom trap/cloner connections from CC1 .DAT levels 2020-09-01 09:48:17 -06:00
main.js Fixed several issues with animation and movement; quick stab at replay UI 2020-09-03 09:46:37 -06:00
renderer-canvas.js Round to the pixel grid when drawing 2020-09-03 09:44:49 -06:00
tileset.js Fixed several issues with animation and movement; quick stab at replay UI 2020-09-03 09:46:37 -06:00
tiletypes.js Fixed several issues with animation and movement; quick stab at replay UI 2020-09-03 09:46:37 -06:00
util.js Start to split out the renderer and add support for smooth scrolling 2020-09-03 07:36:05 -06:00