- Animation now has its own timer and isn't linked to movement cooldown, which is good for blocks since they don't have movement cooldown - Destroyed actors don't crash the game again (oops) - Slide and cooldown handling was reshuffled to better support the CC2 approach of landing on tiles with a delay; in particular, you move at double speed on sliding tiles again! - Demo playback got some rough UI so I don't have to keep editing the source code to decide whether to play a demo |
||
|---|---|---|
| .. | ||
| defs.js | ||
| format-c2m.js | ||
| format-dat.js | ||
| format-util.js | ||
| main.js | ||
| renderer-canvas.js | ||
| tileset.js | ||
| tiletypes.js | ||
| util.js | ||