lexys-labyrinth/js
Eevee (Evelyn Woods) 2ee61634a6 Separate "can enter" from "can push" checks
This fixes several bugs surrounding block pushing (e.g. flicking) and
slapping through thin walls and off of solid things.

It should also fix animation delay when pushing a block off a turtle and
create the CC2 behavior of pushing a block off a popwall and then being
blocked by the resulting wall.
2020-09-14 22:25:28 -06:00
..
defs.js whoops this is important too 2020-09-14 21:52:00 -06:00
format-c2m.js Get wire rendering correctly, at least for floors 2020-09-14 19:34:48 -06:00
format-dat.js Fix revealing the void under a block hiding an item in CC1 2020-09-12 20:58:28 -06:00
format-util.js Load the CC2 thin walls (and canopy) 2020-09-08 14:11:20 -06:00
game.js Separate "can enter" from "can push" checks 2020-09-14 22:25:28 -06:00
main.js Restore the splash when pushing a block into water; fix splash/explosion in TW tileset 2020-09-14 21:52:27 -06:00
renderer-canvas.js Fix rotating actors in the editor 2020-09-10 21:06:58 -06:00
tileset.js Restore the splash when pushing a block into water; fix splash/explosion in TW tileset 2020-09-14 21:52:27 -06:00
tiletypes.js Restore the splash when pushing a block into water; fix splash/explosion in TW tileset 2020-09-14 21:52:27 -06:00
util.js Add a splash screen and the beginning of an editor 2020-09-05 16:21:31 -06:00