lexys-labyrinth/js
Eevee (Evelyn Woods) 3802b10956 Visually indicate when a floor is in an odd wiring state
This distinguished a regular crossed floor from what you get when
blowing up e.g. a blue or red teleporter.

Fixes #60.
2024-04-16 20:48:50 -06:00
..
editor Make mouse operations always exist, not only while clicking 2024-04-16 05:23:56 -06:00
headless Thread the bulk tester 2024-04-12 18:29:49 -06:00
vendor Abandon the .mjs naming scheme 2021-03-07 18:06:42 -07:00
algorithms.js Move diamond iteration to algorithms so the editor can (eventually) use it 2021-04-26 15:57:13 -06:00
defs.js Implement MS-style instant movement for some reason 2024-04-11 03:50:58 -06:00
format-base.js Merge trap/cloner connections; round-trip them through C2M; stub out connect tool 2021-04-28 22:05:01 -06:00
format-c2g.js Add a missing tile encoding spec for one-way walls 2022-12-30 23:51:32 -08:00
format-dat.js Extend CCL support with a chunk for storing the author's name 2021-05-25 17:27:41 -06:00
format-tws.js Fix loading of initial RFF direction from Tile World solutions 2021-03-08 21:33:03 -07:00
game.js Emit wire pulses in reverse reading order 2024-04-12 04:00:37 -06:00
main-base.js Rework mobile layout to be more compact, et al. 2021-05-21 21:10:44 -06:00
main.js Don't let key repeat interfere with the restart timer 2024-04-12 19:03:24 -06:00
renderer-canvas.js Update tileset: minor touchups, lighter popwalls, killer indicator, some experiments 2021-05-25 17:41:23 -06:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Visually indicate when a floor is in an odd wiring state 2024-04-16 20:48:50 -06:00
tiletypes.js Visually indicate when a floor is in an odd wiring state 2024-04-16 20:48:50 -06:00
util.js Merge trap/cloner connections; round-trip them through C2M; stub out connect tool 2021-04-28 22:05:01 -06:00