If a mobile user taps to the side of the character, they will have less room to tap and so are either tapping all over the screen awkwardly or are accidentally mis-stepping. By moving the player by tapping relative to the game's viewport and not the character, the user does not need to move their fingers as much and so can use the entire viewport as a d-pad. |
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| .. | ||
| editor | ||
| headless | ||
| vendor | ||
| algorithms.js | ||
| defs.js | ||
| format-base.js | ||
| format-c2g.js | ||
| format-dat.js | ||
| format-tws.js | ||
| game.js | ||
| main-base.js | ||
| main.js | ||
| renderer-canvas.js | ||
| soundtrack.js | ||
| tileset.js | ||
| tiletypes.js | ||
| util.js | ||