- Fixed a gigantic bug where, due to a typo, a new circuit was created for every single wire segment. Oops! - The wiring phase now has somewhat fewer intermediate parts. - Power-generating tiles have an explicit update phase, rather than updating in a method whose name starts with "get". Anyway it's slightly faster than when I started and that's nice. Only drawback is that circuit recalculation doesn't quite undo correctly, but I think the effect is only visual. |
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|---|---|---|
| .. | ||
| editor | ||
| headless | ||
| vendor | ||
| algorithms.js | ||
| defs.js | ||
| format-base.js | ||
| format-c2g.js | ||
| format-dat.js | ||
| format-tws.js | ||
| game.js | ||
| main-base.js | ||
| main.js | ||
| renderer-canvas.js | ||
| soundtrack.js | ||
| tileset.js | ||
| tiletypes.js | ||
| util.js | ||