lexys-labyrinth/js
Timothy Stiles 5c6cd01b39 Implement turn based mode
Seems to work mechanically though I haven't extensively stress tested it yet. Force floors work the way you'd want them to though (you're given control whenever you can make an input and not otherwise).
There are some graphical bugs with rewinding, but there were some without turn based mode anyway...
2020-09-26 22:10:42 +10:00
..
defs.js whoops this is important too 2020-09-14 21:52:00 -06:00
format-c2m.js Track scores, including your total score for a pack 2020-09-25 03:47:18 -06:00
format-dat.js Fix spurious floors in parsed CCL files 2020-09-25 19:09:24 -06:00
format-util.js Track scores, including your total score for a pack 2020-09-25 03:47:18 -06:00
game.js Implement turn based mode 2020-09-26 22:10:42 +10:00
main.js Implement turn based mode 2020-09-26 22:10:42 +10:00
renderer-canvas.js Fix hot blocks appearing to move backwards on death 2020-09-19 22:47:04 -06:00
soundtrack.js Add "kinda song", by glip 2020-09-25 01:29:48 -06:00
tileset.js Support the remaining invalid tile, which slipped into CCLXP2 2020-09-25 04:51:59 -06:00
tiletypes.js Fix, partially, stopping yourself on force floors 2020-09-25 20:45:01 -06:00
util.js Stub out drawing connections in the editor 2020-09-20 21:17:18 -06:00