lexys-labyrinth/js
Eevee (Evelyn Woods) 5cb29c8f7d Overhaul collision
Collision now uses bits and masks.  The main upshot is that ghost and
ice/directional blocks collide much more correctly, now.  And turtles
block fireballs.

Also, monsters can now move over "no" signs, and can trample the player
if she's standing on top of an item.

While I was at it, I finished implementing the "bestowal bow", an item
mod (same layer as the "no" sign) that allows any actor to pick up the
item in that tile.
2020-11-23 23:41:32 -07:00
..
defs.js Overhaul collision 2020-11-23 23:41:32 -07:00
format-base.js Implement all three blob modes and fix up some minor details 2020-10-24 20:49:14 -06:00
format-c2g.js Clean up wiring drawing and logic (zero gates is now a no-op!); begin implementing logic gates 2020-11-01 11:36:17 -07:00
format-dat.js Add support for drag/drop, dir upload, C2G, AND lazy level loading! 2020-10-21 20:47:07 -06:00
game.js Overhaul collision 2020-11-23 23:41:32 -07:00
main-base.js Basically finish the camera region editing tool; add save/load support for it 2020-09-28 04:00:55 -06:00
main-editor.js Overhaul collision 2020-11-23 23:41:32 -07:00
main.js Initialize direction when placing actor tiles in the editor 2020-11-23 22:18:40 -07:00
renderer-canvas.js Consider turn-based mode to be aid; switch back to realtime correctly 2020-11-03 10:32:25 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Handle actors starting on force floors; partially implement item bestowal 2020-11-23 19:22:59 -07:00
tiletypes.js Overhaul collision 2020-11-23 23:41:32 -07:00
util.js Add support for drag/drop, dir upload, C2G, AND lazy level loading! 2020-10-21 20:47:07 -06:00