This fixes CCLP5 level 25 (and I think one or two others) by introducing a new item, the dormant bomb, which turns into a regular bomb when something moves off of it. Other accumulated tileset touchups that snuck in: - Recolored the canopy to hopefully look more like a tent - Lightened slime by one shade - Made the custom green floor colors clash less, and lightened the yellow floor grout - Removed the shadow from the pause stopwatch, and lightened the other two, to better distinguish their different behavior - Added little rivets to steel walls - Made the symbols on the sokoban blocks easier to see - Lightened the blue and red keys to match the shade of the other two, and also hopefully make them easier to see atop water and thieves - Shrank the railroad crossing sign slightly - Added laces to the hiking boots - Added shading to the bowling ball - Removed the shadows from the actor versions of the bowling ball and dynamite - Darkened the dynamite item to better distinguish it from active dynamite - Lightened the blue teleporter exit so it doesn't look too much like an inactive red teleporter - Improved the gradient on the beetle - Made the hint tile look recessed like CC2, to better convey that it blocks some actors - Added art for some possible tiles: rainbow teleporter, toll gate, nega heart, phantom ring, feather
111 KiB
111 KiB