lexys-labyrinth/js
2020-12-29 12:30:08 -07:00
..
algorithms.js Fix black buttons to /always/ separate horizontal and vertical wires 2020-12-28 06:53:19 -07:00
defs.js Clean up doppelganger collision; monsters block doppelgangers, but players and dopps don't block each other 2020-12-29 11:34:51 -07:00
editor-tile-overlays.js Fix some visual bugs with tracks in the editor 2020-12-27 07:07:23 -07:00
format-base.js Remove Level.cells in favor of linear_cells 2020-12-17 15:51:57 -07:00
format-c2g.js Implement the goofy CC2 "open trap" tile 2020-12-24 09:44:29 -07:00
format-dat.js Editor: Stub out support for actually saving levels 2020-12-03 15:40:44 -07:00
game.js Prevent pushing a block that's already moving due to a slide push 2020-12-29 12:30:08 -07:00
main-base.js Add support for recording replays, with a bunch of refactoring along the way 2020-12-13 20:36:12 -07:00
main-editor.js Add more experimental tiles: gates and a skeleton key (also some tileset touchups) 2020-12-28 14:00:47 -07:00
main.js Make actors explode when starting the level on a bomb 2020-12-29 07:21:18 -07:00
renderer-canvas.js Remove Level.cells in favor of linear_cells 2020-12-17 15:51:57 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Add a teleport flash 2020-12-28 14:21:28 -07:00
tiletypes.js Clean up doppelganger collision; monsters block doppelgangers, but players and dopps don't block each other 2020-12-29 11:34:51 -07:00
util.js Fix occasionally displaying times as 1:010 2020-12-29 10:15:57 -07:00