lexys-labyrinth/js
2020-12-24 01:51:27 -07:00
..
algorithms.js Rewrite wiring code and fix basically all issues with it; faster, undoable, etc. 2020-12-18 19:58:12 -07:00
defs.js Rewrite wiring code and fix basically all issues with it; faster, undoable, etc. 2020-12-18 19:58:12 -07:00
editor-tile-overlays.js
format-base.js Remove Level.cells in favor of linear_cells 2020-12-17 15:51:57 -07:00
format-c2g.js Implement all-players-exit behavior; touch up locks, buttons, logic gates; fix demo saving 2020-12-19 17:16:50 -07:00
format-dat.js
game.js Add compat switches for using the CC2 timing and update order 2020-12-23 04:30:10 -07:00
main-base.js Add support for recording replays, with a bunch of refactoring along the way 2020-12-13 20:36:12 -07:00
main-editor.js Add a basic implementation of the hook 2020-12-19 18:43:30 -07:00
main.js Add a (working!) compatibility dialog, and a ruleset dropdown to the bulk tester 2020-12-24 01:51:27 -07:00
renderer-canvas.js Remove Level.cells in favor of linear_cells 2020-12-17 15:51:57 -07:00
soundtrack.js
tileset.js Implement all-players-exit behavior; touch up locks, buttons, logic gates; fix demo saving 2020-12-19 17:16:50 -07:00
tiletypes.js Add a (working!) compatibility dialog, and a ruleset dropdown to the bulk tester 2020-12-24 01:51:27 -07:00
util.js Move input handling into Level and clean it up a ton; add a bulk test gizmo 2020-12-14 17:02:14 -07:00