lexys-labyrinth/js
Eevee (Evelyn Woods) 7a9e3a6eb1 Check forced movement when stepping on a cell, not during movement
This does simplify things a bit, and it also fixes the replay for CC2LP1
level 160, Sneak Around.  It breaks three Voting replays, unfortunately,
but doesn't break anything else, so I'm inclined to call it better.
2024-04-11 02:24:34 -06:00
..
editor One more missed tooltip 2021-12-18 23:54:43 -05:00
headless Add spatial audio and sound effect captions 2021-12-22 20:55:15 -07:00
vendor Abandon the .mjs naming scheme 2021-03-07 18:06:42 -07:00
algorithms.js Move diamond iteration to algorithms so the editor can (eventually) use it 2021-04-26 15:57:13 -06:00
defs.js Complete the pgchip ice block emulation (fixes #34) 2021-12-22 22:30:59 -07:00
format-base.js Merge trap/cloner connections; round-trip them through C2M; stub out connect tool 2021-04-28 22:05:01 -06:00
format-c2g.js Add a missing tile encoding spec for one-way walls 2022-12-30 23:51:32 -08:00
format-dat.js Extend CCL support with a chunk for storing the author's name 2021-05-25 17:27:41 -06:00
format-tws.js Fix loading of initial RFF direction from Tile World solutions 2021-03-08 21:33:03 -07:00
game.js Check forced movement when stepping on a cell, not during movement 2024-04-11 02:24:34 -06:00
main-base.js Rework mobile layout to be more compact, et al. 2021-05-21 21:10:44 -06:00
main.js If you select exactly the compat flags matching a ruleset, highlight that button 2024-04-11 02:24:34 -06:00
renderer-canvas.js Update tileset: minor touchups, lighter popwalls, killer indicator, some experiments 2021-05-25 17:41:23 -06:00
soundtrack.js
tileset.js Add a MegaZeux-like ambient animation to ice tiles 2021-12-22 21:37:46 -07:00
tiletypes.js Play sounds very near the player at full volume, but spatialize chip pickups 2021-12-22 23:58:14 -07:00
util.js Merge trap/cloner connections; round-trip them through C2M; stub out connect tool 2021-04-28 22:05:01 -06:00