lexys-labyrinth/js
Andrew Ekstedt cf90c7ac67 Minor quality of life improvements for the bulk tester
- Jump to result by clicking on the progress bar

- Include level titles in the progress bar hover text

Makes it a little easier to navigate lengthy test results.
2020-12-16 21:51:14 -08:00
..
defs.js Move input handling into Level and clean it up a ton; add a bulk test gizmo 2020-12-14 17:02:14 -07:00
editor-tile-overlays.js bestowal_bow => gift_bow, directional_block => frame_block 2020-12-10 13:28:40 -07:00
format-base.js Add support for recording replays, with a bunch of refactoring along the way 2020-12-13 20:36:12 -07:00
format-c2g.js Fix rovers once and for all; make helmet work more often; rename some stuff; simplify attempt_step 2020-12-16 20:05:36 -07:00
format-dat.js Editor: Stub out support for actually saving levels 2020-12-03 15:40:44 -07:00
game.js Delete some old code 2020-12-16 21:24:03 -07:00
main-base.js Add support for recording replays, with a bunch of refactoring along the way 2020-12-13 20:36:12 -07:00
main-editor.js Fix wire tool only working in the upper-left quadrant 2020-12-14 17:32:48 -07:00
main.js Minor quality of life improvements for the bulk tester 2020-12-16 21:51:14 -08:00
renderer-canvas.js New debug options: disable interpolation, show actor bboxes 2020-12-08 16:40:35 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Partially fix rendering of crossed wires 2020-12-16 00:21:28 -07:00
tiletypes.js Flame jets only kill actors that aren't moving 2020-12-16 21:25:01 -07:00
util.js Move input handling into Level and clean it up a ton; add a bulk test gizmo 2020-12-14 17:02:14 -07:00