lexys-labyrinth/js
Eevee (Evelyn Woods) 81c7f97d72 Improve behavior on mobile
- Hide the key hints in portrait mode

- Make auto-scaling more robust; it now handles when the player root is
  wider than the actual play area, it better understands the inventory
  behavior in portrait mode, and it recognizes when it needs to shrink;
  with these changes, the game actually fills the screen on both Firefox
  and Chrome on my phone!

- Replace the text buttons with SVG icons

- Add a little more contrast to button edges

- Fix alignment of the heart/time/score counters in portrait mode

- Detect movement based on where the touch is relative to the level
  viewport, not the entire play area (oof)
2020-11-03 13:50:34 -07:00
..
defs.js whoops this is important too 2020-09-14 21:52:00 -06:00
format-base.js Implement all three blob modes and fix up some minor details 2020-10-24 20:49:14 -06:00
format-c2g.js Clean up wiring drawing and logic (zero gates is now a no-op!); begin implementing logic gates 2020-11-01 11:36:17 -07:00
format-dat.js Add support for drag/drop, dir upload, C2G, AND lazy level loading! 2020-10-21 20:47:07 -06:00
game.js Bump undo buffer size to 30 seconds 2020-11-03 12:09:12 -07:00
main-base.js Basically finish the camera region editing tool; add save/load support for it 2020-09-28 04:00:55 -06:00
main-editor.js Clean up wiring drawing and logic (zero gates is now a no-op!); begin implementing logic gates 2020-11-01 11:36:17 -07:00
main.js Improve behavior on mobile 2020-11-03 13:50:34 -07:00
renderer-canvas.js Consider turn-based mode to be aid; switch back to realtime correctly 2020-11-03 10:32:25 -07:00
soundtrack.js Add two new tracks from jneen 2020-10-07 15:16:20 -06:00
tileset.js Clean up wiring drawing and logic (zero gates is now a no-op!); begin implementing logic gates 2020-11-01 11:36:17 -07:00
tiletypes.js Shrink size of undo buffer by 40% 2020-11-03 11:48:51 -07:00
util.js Add support for drag/drop, dir upload, C2G, AND lazy level loading! 2020-10-21 20:47:07 -06:00