lexys-labyrinth/js
2020-11-03 11:57:16 -07:00
..
defs.js whoops this is important too 2020-09-14 21:52:00 -06:00
format-base.js Implement all three blob modes and fix up some minor details 2020-10-24 20:49:14 -06:00
format-c2g.js Clean up wiring drawing and logic (zero gates is now a no-op!); begin implementing logic gates 2020-11-01 11:36:17 -07:00
format-dat.js Add support for drag/drop, dir upload, C2G, AND lazy level loading! 2020-10-21 20:47:07 -06:00
game.js Use a ring buffer for undo; don't pause when running out of undo during rewind 2020-11-03 11:57:16 -07:00
main-base.js Basically finish the camera region editing tool; add save/load support for it 2020-09-28 04:00:55 -06:00
main-editor.js Clean up wiring drawing and logic (zero gates is now a no-op!); begin implementing logic gates 2020-11-01 11:36:17 -07:00
main.js Use a ring buffer for undo; don't pause when running out of undo during rewind 2020-11-03 11:57:16 -07:00
renderer-canvas.js Consider turn-based mode to be aid; switch back to realtime correctly 2020-11-03 10:32:25 -07:00
soundtrack.js Add two new tracks from jneen 2020-10-07 15:16:20 -06:00
tileset.js Clean up wiring drawing and logic (zero gates is now a no-op!); begin implementing logic gates 2020-11-01 11:36:17 -07:00
tiletypes.js Shrink size of undo buffer by 40% 2020-11-03 11:48:51 -07:00
util.js Add support for drag/drop, dir upload, C2G, AND lazy level loading! 2020-10-21 20:47:07 -06:00