lexys-labyrinth/js
2020-12-27 07:08:23 -07:00
..
algorithms.js Rewrite wiring code and fix basically all issues with it; faster, undoable, etc. 2020-12-18 19:58:12 -07:00
defs.js Rewrite wiring code and fix basically all issues with it; faster, undoable, etc. 2020-12-18 19:58:12 -07:00
editor-tile-overlays.js Fix some visual bugs with tracks in the editor 2020-12-27 07:07:23 -07:00
format-base.js Remove Level.cells in favor of linear_cells 2020-12-17 15:51:57 -07:00
format-c2g.js Implement the goofy CC2 "open trap" tile 2020-12-24 09:44:29 -07:00
format-dat.js
game.js Populate movement_cooldown for lit dynamite; guard against NaNs; check for moving blocks in bump mode 2020-12-27 05:41:03 -07:00
main-base.js Add support for recording replays, with a bunch of refactoring along the way 2020-12-13 20:36:12 -07:00
main-editor.js Add a basic implementation of the hook 2020-12-19 18:43:30 -07:00
main.js Restart a "waiting" level when changing compat mode; adjust player state when navigating with debug panel 2020-12-27 07:07:55 -07:00
renderer-canvas.js Remove Level.cells in favor of linear_cells 2020-12-17 15:51:57 -07:00
soundtrack.js
tileset.js Fix rendering in CC2 mode 2020-12-26 04:08:54 -07:00
tiletypes.js Switch railroad tracks when an actor with the RR sign makes a legal move 2020-12-27 07:08:23 -07:00
util.js Move input handling into Level and clean it up a ton; add a bulk test gizmo 2020-12-14 17:02:14 -07:00