lexys-labyrinth/js
2021-01-05 22:07:04 -07:00
..
algorithms.js Fix black buttons to /always/ separate horizontal and vertical wires 2020-12-28 06:53:19 -07:00
defs.js Refactor to using cells with fixed slots 2021-01-03 17:19:27 -07:00
editor-tile-overlays.js Teach the editor to do partial redraws 2021-01-03 18:21:52 -07:00
format-base.js Change StoredCell to also be layered, and update the editor to match 2021-01-03 17:44:16 -07:00
format-c2g.js Change StoredCell to also be layered, and update the editor to match 2021-01-03 17:44:16 -07:00
format-dat.js LAYER => LAYERS, oops 2021-01-03 19:15:38 -07:00
game.js Don't gripe about VFX erasing each other; that's a feature 2021-01-05 21:04:09 -07:00
main-base.js Add support for recording replays, with a bunch of refactoring along the way 2020-12-13 20:36:12 -07:00
main-editor.js Fix ctrl-click not working quite right on Macs 2021-01-05 17:18:09 -07:00
main.js Ignore spurious kinds of keydown events 2021-01-05 22:07:04 -07:00
renderer-canvas.js Add a bunch of minor rendering stuff 2021-01-05 17:10:21 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Add a bunch of minor rendering stuff 2021-01-05 17:10:21 -07:00
tiletypes.js Move lit dynamite to the actor layer so it destroys itself again 2021-01-05 21:04:20 -07:00
util.js Teach format_duration to handle negative durations 2021-01-03 13:48:23 -07:00