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algorithms.js
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Fix black buttons to /always/ separate horizontal and vertical wires
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2020-12-28 06:53:19 -07:00 |
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defs.js
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Merge thin walls into a single tile; split "overlay" layer into correct CC2 parts
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2020-12-29 19:29:22 -07:00 |
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editor-tile-overlays.js
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Fix some visual bugs with tracks in the editor
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2020-12-27 07:07:23 -07:00 |
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format-base.js
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Remove Level.cells in favor of linear_cells
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2020-12-17 15:51:57 -07:00 |
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format-c2g.js
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Add support for loading CC2 ZIPs, and parse out C2G game titles
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2021-01-01 15:26:33 -07:00 |
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format-dat.js
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Implement the pgchip clone block ice cloning hack
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2021-01-01 17:30:50 -07:00 |
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game.js
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Split up the Steam loop into begin/finish parts to match what turn-based mode expects
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2020-12-31 18:01:40 -07:00 |
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main-base.js
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Add support for recording replays, with a bunch of refactoring along the way
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2020-12-13 20:36:12 -07:00 |
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main-editor.js
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Add support for downloading an entire pack as a zipped C2G
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2021-01-01 14:44:48 -07:00 |
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main.js
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Support drag and drop with a single CCL or ZIP
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2021-01-01 18:25:20 -07:00 |
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renderer-canvas.js
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Fix perception and use it to implement the xray eye
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2020-12-29 20:42:53 -07:00 |
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soundtrack.js
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Add three new music tracks from notchris
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2020-11-03 14:07:25 -07:00 |
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tileset.js
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Improve interactions between turn-based mode and tic navigation
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2021-01-01 13:10:48 -07:00 |
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tiletypes.js
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Fix this fix to player fixing whatever
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2021-01-01 20:18:03 -07:00 |
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util.js
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Add support for loading CC2 ZIPs, and parse out C2G game titles
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2021-01-01 15:26:33 -07:00 |