lexys-labyrinth/js/main-base.js

223 lines
7.4 KiB
JavaScript

import { mk } from './util.js';
// Superclass for the main display modes: the player, the editor, and the splash screen
export class PrimaryView {
constructor(conductor, root) {
this.conductor = conductor;
this.root = root;
this.active = false;
this._done_setup = false;
}
setup() {}
activate() {
this.root.removeAttribute('hidden');
this.active = true;
if (! this._done_setup) {
this.setup();
this._done_setup = true;
}
}
deactivate() {
this.root.setAttribute('hidden', '');
this.active = false;
}
reload_options(options) {}
}
// Stackable modal overlay of some kind, usually a dialog
export class Overlay {
constructor(conductor, root) {
this.conductor = conductor;
this.root = root;
// Make the dialog itself focusable; this makes a lot of stuff easier, like ensuring that
// pressing Esc always has a viable target
this.root.tabIndex = 0;
// Don't propagate clicks on the root element, so they won't trigger a parent overlay's
// automatic dismissal
this.root.addEventListener('click', ev => {
ev.stopPropagation();
});
// Don't propagate keys, either. This is only a partial solution (for when something within
// the dialog has focus), but open() adds another handler to block keys more aggressively
this.root.addEventListener('keydown', ev => {
ev.stopPropagation();
if (ev.key === 'Escape') {
this.close();
}
});
}
open() {
if (this.root.isConnected) {
this.close();
}
if (this.conductor.player.state === 'playing') {
this.conductor.player.set_state('paused');
}
let overlay = mk('div.overlay', this.root);
document.body.append(overlay);
// Remove the overlay when clicking outside the element
overlay.addEventListener('click', ev => {
this.close();
});
// Start with the overlay itself focused
this.root.focus();
// While this dialog is open, keys should not reach the rest of the document, and you should
// not be able to tab your way out of it. This is a rough implementation of that.
// Note that focusin bubbles, but focus doesn't. Also, focusin happens /just before/ an
// element receives focus, not afterwards, but that doesn't seem to affect this.
this.focusin_handler = ev => {
// If we're no longer visible at all, remove this event handler
if (! this.root.isConnected) {
this._remove_global_event_handlers();
return;
}
// If we're not the topmost overlay, do nothing
if (this.root.parentNode.nextElementSibling)
return;
// No problem if the focus is within the dialog, OR on the root <html> element
if (ev.target === document.documentElement || this.root.contains(ev.target)) {
this.last_focused = ev.target;
return;
}
// Otherwise, focus is trying to escape! Put a stop to that.
// Focus was probably moved with tab or shift-tab. We should be the last element in the
// document, so tabbing off the end of us should go to browser UI. Shift-tabbing back
// beyond the start of a document usually goes to the root (and after that, browser UI
// again). Thus, there are only two common cases here: if the last valid focus was on
// the document root, they must be tabbing forwards, so focus our first element; if the
// last valid focus was within us, they must be tabbing backwards, so focus the root.
if (this.last_focused === document.documentElement) {
this.root.focus();
this.last_focused = this.root;
}
else {
document.documentElement.focus();
this.last_focused = document.documentElement;
}
};
window.addEventListener('focusin', this.focusin_handler);
// Block any keypresses attempting to go to an element outside the dialog
this.keydown_handler = ev => {
// If we're no longer visible at all, remove this event handler
if (! this.root.isConnected) {
this._remove_global_event_handlers();
return;
}
// If we're not the topmost overlay, do nothing
if (this.root.parentNode.nextElementSibling)
return;
// Note that if the target is the window itself, contains() will explode
if (! (ev.target instanceof Node && this.root.contains(ev.target))) {
ev.stopPropagation();
}
};
// Use capture, which runs before any other event handler
window.addEventListener('keydown', this.keydown_handler, true);
return overlay;
}
_remove_global_event_handlers() {
window.removeEventListener('focusin', this.focusin_handler);
window.removeEventListener('keydown', this.keydown_handler, true);
}
close() {
this._remove_global_event_handlers();
this.root.closest('.overlay').remove();
}
}
// Overlay styled like a popup of some sort
export class TransientOverlay extends Overlay {
open() {
// TODO i don't like how vaguely arbitrary this feels.
let overlay = super.open();
overlay.classList.add('--transient');
return overlay;
}
}
// Overlay styled like a dialog box
export class DialogOverlay extends Overlay {
constructor(conductor) {
super(conductor, mk('form.dialog'));
this.root.append(
this.header = mk('header'),
this.main = mk('section'),
this.footer = mk('footer'),
);
}
set_title(title) {
this.header.textContent = '';
this.header.append(mk('h1', {}, title));
}
add_button(label, onclick) {
let button = mk('button', {type: 'button'}, label);
button.addEventListener('click', onclick);
this.footer.append(button);
return button;
}
add_button_gap() {
this.footer.append(mk('div.-spacer'));
}
}
// Yes/no popup dialog
export class ConfirmOverlay extends DialogOverlay {
constructor(conductor, message, what) {
super(conductor);
this.set_title("just checking");
this.main.append(mk('p', {}, message));
let yes = mk('button', {type: 'button'}, "yep");
let no = mk('button', {type: 'button'}, "nope");
yes.addEventListener('click', ev => {
this.close();
what();
});
no.addEventListener('click', ev => {
this.close();
});
this.footer.append(yes, no);
}
}
export function flash_button(button) {
button.classList.add('--button-glow-ok');
window.setTimeout(() => {
button.classList.add('--button-glow');
button.classList.remove('--button-glow-ok');
}, 10);
window.setTimeout(() => {
button.classList.remove('--button-glow');
}, 500);
}
export function load_json_from_storage(key) {
return JSON.parse(window.localStorage.getItem(key));
}
export function save_json_to_storage(key, value) {
window.localStorage.setItem(key, JSON.stringify(value));
}