lexys-labyrinth/js
2020-12-26 04:34:24 -07:00
..
algorithms.js Rewrite wiring code and fix basically all issues with it; faster, undoable, etc. 2020-12-18 19:58:12 -07:00
defs.js Rewrite wiring code and fix basically all issues with it; faster, undoable, etc. 2020-12-18 19:58:12 -07:00
editor-tile-overlays.js bestowal_bow => gift_bow, directional_block => frame_block 2020-12-10 13:28:40 -07:00
format-base.js Remove Level.cells in favor of linear_cells 2020-12-17 15:51:57 -07:00
format-c2g.js Implement the goofy CC2 "open trap" tile 2020-12-24 09:44:29 -07:00
format-dat.js Editor: Stub out support for actually saving levels 2020-12-03 15:40:44 -07:00
game.js Fix the search radius for orange buttons 2020-12-26 04:34:24 -07:00
main-base.js Add support for recording replays, with a bunch of refactoring along the way 2020-12-13 20:36:12 -07:00
main-editor.js Add a basic implementation of the hook 2020-12-19 18:43:30 -07:00
main.js Make the bulk tester more aggressive (any more shows no further time gain) 2020-12-26 02:02:24 -07:00
renderer-canvas.js Remove Level.cells in favor of linear_cells 2020-12-17 15:51:57 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Fix rendering in CC2 mode 2020-12-26 04:08:54 -07:00
tiletypes.js Make ghosts erase fire even if they just got the boots from the same cell 2020-12-26 04:23:23 -07:00
util.js Move input handling into Level and clean it up a ton; add a bulk test gizmo 2020-12-14 17:02:14 -07:00