158 lines
5.8 KiB
HTML
158 lines
5.8 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf8">
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<title>Lexy's Labyrinth</title>
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<link rel="stylesheet" type="text/css" href="style.css">
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<link rel="shortcut icon" type="image/png" href="icon.png">
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<script type="module" src="js/main.js"></script>
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<meta name="og:type" content="website">
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<meta name="og:image" content="https://c.eev.ee/lexys-labyrinth/og-preview.png">
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<meta name="og:title" content="Lexy's Labyrinth">
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<meta name="og:description" content="A (work in progress) reimplementation of Chip's Challenge 1 and 2, using entirely free assets.">
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</head>
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<body>
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<header id="header-main">
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<h1>Lexy's Labyrinth</h1>
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<nav>
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<button id="main-about" type="button">about</button>
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<button id="main-help" type="button" disabled>help</button>
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<button id="main-options" type="button">options</button>
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</nav>
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</header>
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<header id="header-pack">
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<h2 id="level-pack-name">Chip's Challenge Level Pack 1</h2>
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<nav>
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<button id="main-change-pack" type="button">Change pack</button>
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<button id="player-edit" type="button">Edit</button>
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<button id="editor-play" type="button">Test</button>
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</nav>
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</header>
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<header id="header-level">
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<h3 id="level-name">Level 1 — Key Pyramid</h3>
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<nav>
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<button id="main-prev-level" type="button">⬅️︎</button>
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<button id="main-choose-level" type="button">Level select</button>
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<button id="main-next-level" type="button">➡️︎</button>
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</nav>
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</header>
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<main id="splash">
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<h2>Community levels</h2>
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<ul id="level-pack-list">
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</ul>
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<h2>Commercial and other levels</h2>
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<p>You can play the original levels, or any you've downloaded from the web!</p>
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<!-- TODO explain how to find chips.dat or steam folder -->
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<!-- TODO drag and drop? -->
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<p><input id="splash-upload" type="file" accept=".dat,.ccl,.c2m,.ccs"></p>
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<h2>Make your own (WIP lol)</h2>
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<p><button type="button" id="splash-create-level">Create a level</button></p>
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</main>
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<main id="player" hidden>
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<div class="level"><!-- level canvas and any overlays go here --></div>
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<div class="bummer"></div>
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<div class="message"></div>
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<div class="chips">
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<h3>Chips</h3>
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<output></output>
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</div>
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<div class="time">
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<h3>Time</h3>
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<output></output>
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</div>
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<div class="bonus">
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<h3>Bonus</h3>
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<output></output>
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</div>
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<div class="inventory"></div>
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<div class="controls">
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<div class="play-controls">
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<button class="control-pause" type="button">Pause</button>
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<button class="control-restart" type="button">Restart</button>
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<button class="control-undo" type="button">Undo</button>
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<button class="control-rewind" type="button">Rewind</button>
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</div>
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<div class="demo-controls">
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<button class="demo-play" type="button">View replay</button>
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<button class="demo-step-1" type="button">Step 1 tic</button>
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<button class="demo-step-4" type="button">Step 1 move</button>
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<div class="input"></div>
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</div>
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</div>
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<!-- TODO debug panel?
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- current tic
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- list of actors, or currently pointed-to actor?
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<div class="debug">
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<button>« 4 tics</button>
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<button>« 1 tic</button>
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<button>1 tic »</button>
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<button>4 tics »</button>
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</div>
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-->
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</main>
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<main id="editor" hidden>
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<header>
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<!-- TODO
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- close
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- export
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- delete??
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- zoom
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also deal with levels vs level /packs/ somehow, not sure how that'll work (including downloading them, yeargh?)
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-->
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</header>
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<div class="level"><!-- level canvas and any overlays go here --></div>
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<div class="controls">
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<!--
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<p style>
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Tip: Right click to color drop.<br>
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Tip: Ctrl-click with terrain to replace only the current tile's terrain, rather than overwriting the whole tile.
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</p>
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<p>Layer: [all/auto] [terrain] [item] [actor] [overlay]</p>
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<p>Actor direction: [north] [south] [east] [west]</p>
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<p>[ ] Show connections</p>
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<p>[ ] Toggle green objects</p>
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<p>[ ] Show monster pathing</p>
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<p>[ ] Show circuits???</p>
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<pre>
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Metadata:
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xxx / yyy chips required
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Time limit: [____]
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Title: [__________]
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Author: [__________]
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map size
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</pre>
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-->
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</div>
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<div class="palette"></div>
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<!-- TODO:
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controls
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- play!
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- object palette
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- choose direction
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- choose layer to /modify/: terrain, item, creature, overlay
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- stack (place item atop whatever terrain), or replace (placing a tile overwrites the whole cell)
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[XXX mode that allows arbitrary stacking of objects?]
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- level metadata
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- change size
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XXX how do i handle thin walls? treat specially, allow drawing/erasing them along edges instead of tiles? ehh then you can't control which tile they're in though... but the game seems to prefer south+east so maybe that works...
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hotkeys
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- mod a tile on the board: rotate a creature, alter thin walls??
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- "pick up" a tile
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cool stuff
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- set chip count by hand, set extra ones automatically
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-->
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</main>
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</body>
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</html>
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