lexys-labyrinth/js
Eevee (Evelyn Woods) b75253a249 Rearrange actor loop to put movement advancement at the end
I don't know why I ever thought this was a separate pass; I think it was
just the easiest way to make smooth scrolling work when I first
implemented it on like day 2.  Turns out it wasn't ever correct and has
all manner of subtle implications I'll be sorting out for ages.

This does make the turn-based stuff //way// simpler, though.
2020-12-10 18:51:40 -07:00
..
defs.js Implement saving of logic gates and directional blocks 2020-12-07 21:15:18 -07:00
editor-tile-overlays.js bestowal_bow => gift_bow, directional_block => frame_block 2020-12-10 13:28:40 -07:00
format-base.js Editor: More tiles; more metadata; save hints, more or less 2020-12-03 21:19:47 -07:00
format-c2g.js Add encodings for the gift bow and circuit block 2020-12-10 13:51:15 -07:00
format-dat.js Editor: Stub out support for actually saving levels 2020-12-03 15:40:44 -07:00
game.js Rearrange actor loop to put movement advancement at the end 2020-12-10 18:51:40 -07:00
main-base.js Improve splash page slightly; add pack saving in editor 2020-12-06 14:03:36 -07:00
main-editor.js bestowal_bow => gift_bow, directional_block => frame_block 2020-12-10 13:28:40 -07:00
main.js Rearrange actor loop to put movement advancement at the end 2020-12-10 18:51:40 -07:00
renderer-canvas.js New debug options: disable interpolation, show actor bboxes 2020-12-08 16:40:35 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Rearrange actor loop to put movement advancement at the end 2020-12-10 18:51:40 -07:00
tiletypes.js Rearrange actor loop to put movement advancement at the end 2020-12-10 18:51:40 -07:00
util.js Editor: Stub out support for actually saving levels 2020-12-03 15:40:44 -07:00