lexys-labyrinth/js
2020-12-29 19:29:22 -07:00
..
algorithms.js Fix black buttons to /always/ separate horizontal and vertical wires 2020-12-28 06:53:19 -07:00
defs.js Merge thin walls into a single tile; split "overlay" layer into correct CC2 parts 2020-12-29 19:29:22 -07:00
editor-tile-overlays.js Fix some visual bugs with tracks in the editor 2020-12-27 07:07:23 -07:00
format-base.js Remove Level.cells in favor of linear_cells 2020-12-17 15:51:57 -07:00
format-c2g.js Merge thin walls into a single tile; split "overlay" layer into correct CC2 parts 2020-12-29 19:29:22 -07:00
format-dat.js Merge thin walls into a single tile; split "overlay" layer into correct CC2 parts 2020-12-29 19:29:22 -07:00
game.js Prevent pushing a block that's already moving due to a slide push 2020-12-29 12:30:08 -07:00
main-base.js Add support for recording replays, with a bunch of refactoring along the way 2020-12-13 20:36:12 -07:00
main-editor.js Add a new experimental tile: sand 2020-12-29 17:08:51 -07:00
main.js Make actors explode when starting the level on a bomb 2020-12-29 07:21:18 -07:00
renderer-canvas.js Remove Level.cells in favor of linear_cells 2020-12-17 15:51:57 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Merge thin walls into a single tile; split "overlay" layer into correct CC2 parts 2020-12-29 19:29:22 -07:00
tiletypes.js Merge thin walls into a single tile; split "overlay" layer into correct CC2 parts 2020-12-29 19:29:22 -07:00
util.js Fix occasionally displaying times as 1:010 2020-12-29 10:15:57 -07:00