lexys-labyrinth/js
2020-12-14 17:02:14 -07:00
..
defs.js Move input handling into Level and clean it up a ton; add a bulk test gizmo 2020-12-14 17:02:14 -07:00
editor-tile-overlays.js bestowal_bow => gift_bow, directional_block => frame_block 2020-12-10 13:28:40 -07:00
format-base.js Add support for recording replays, with a bunch of refactoring along the way 2020-12-13 20:36:12 -07:00
format-c2g.js C2G strings can be empty 2020-12-13 23:56:13 -07:00
format-dat.js Editor: Stub out support for actually saving levels 2020-12-03 15:40:44 -07:00
game.js Move input handling into Level and clean it up a ton; add a bulk test gizmo 2020-12-14 17:02:14 -07:00
main-base.js Add support for recording replays, with a bunch of refactoring along the way 2020-12-13 20:36:12 -07:00
main-editor.js Add support for recording replays, with a bunch of refactoring along the way 2020-12-13 20:36:12 -07:00
main.js Change the debug mode trigger to a regular click 2020-12-14 17:02:14 -07:00
renderer-canvas.js New debug options: disable interpolation, show actor bboxes 2020-12-08 16:40:35 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Mostly revert actor loop reorg 2020-12-12 17:57:47 -07:00
tiletypes.js Exits block CC1 blocks 2020-12-13 22:22:22 -07:00
util.js Move input handling into Level and clean it up a ton; add a bulk test gizmo 2020-12-14 17:02:14 -07:00