- Hide the key hints in portrait mode - Make auto-scaling more robust; it now handles when the player root is wider than the actual play area, it better understands the inventory behavior in portrait mode, and it recognizes when it needs to shrink; with these changes, the game actually fills the screen on both Firefox and Chrome on my phone! - Replace the text buttons with SVG icons - Add a little more contrast to button edges - Fix alignment of the heart/time/score counters in portrait mode - Detect movement based on where the touch is relative to the level viewport, not the entire play area (oof) |
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|---|---|---|
| .. | ||
| defs.js | ||
| format-base.js | ||
| format-c2g.js | ||
| format-dat.js | ||
| game.js | ||
| main-base.js | ||
| main-editor.js | ||
| main.js | ||
| renderer-canvas.js | ||
| soundtrack.js | ||
| tileset.js | ||
| tiletypes.js | ||
| util.js | ||