- Changes to tiles are now stored in a plain object rather than a Map, which it turns out takes up a decent bit more space. - Changes to a tile's type or cell no longer need additional closures to perform the cell movement. - Less impactful, but changes to level properties are now stored as a diff, not as a full set every tic. |
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|---|---|---|
| .. | ||
| editor | ||
| headless | ||
| vendor | ||
| algorithms.js | ||
| defs.js | ||
| format-base.js | ||
| format-c2g.js | ||
| format-dat.js | ||
| format-tws.js | ||
| game.js | ||
| main-base.js | ||
| main.js | ||
| renderer-canvas.js | ||
| soundtrack.js | ||
| tileset.js | ||
| tiletypes.js | ||
| util.js | ||