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algorithms.js
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Rewrite wiring code and fix basically all issues with it; faster, undoable, etc.
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2020-12-18 19:58:12 -07:00 |
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defs.js
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Rewrite wiring code and fix basically all issues with it; faster, undoable, etc.
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2020-12-18 19:58:12 -07:00 |
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editor-tile-overlays.js
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bestowal_bow => gift_bow, directional_block => frame_block
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2020-12-10 13:28:40 -07:00 |
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format-base.js
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Remove Level.cells in favor of linear_cells
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2020-12-17 15:51:57 -07:00 |
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format-c2g.js
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Implement all-players-exit behavior; touch up locks, buttons, logic gates; fix demo saving
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2020-12-19 17:16:50 -07:00 |
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format-dat.js
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Editor: Stub out support for actually saving levels
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2020-12-03 15:40:44 -07:00 |
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game.js
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Disallow pulling unpushable blocks; play a sound on bowling ball collision
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2020-12-24 06:55:50 -07:00 |
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main-base.js
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Add support for recording replays, with a bunch of refactoring along the way
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2020-12-13 20:36:12 -07:00 |
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main-editor.js
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Add a basic implementation of the hook
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2020-12-19 18:43:30 -07:00 |
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main.js
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Implement a couple more compat flags and fix some typos with the dialog
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2020-12-24 06:30:22 -07:00 |
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renderer-canvas.js
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Remove Level.cells in favor of linear_cells
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2020-12-17 15:51:57 -07:00 |
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soundtrack.js
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Add three new music tracks from notchris
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2020-11-03 14:07:25 -07:00 |
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tileset.js
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Implement all-players-exit behavior; touch up locks, buttons, logic gates; fix demo saving
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2020-12-19 17:16:50 -07:00 |
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tiletypes.js
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Don't search for an exit direction from the red teleporter you entered
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2020-12-24 08:01:43 -07:00 |
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util.js
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Move input handling into Level and clean it up a ton; add a bulk test gizmo
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2020-12-14 17:02:14 -07:00 |