lexys-labyrinth/js
2021-05-08 17:51:46 -06:00
..
editor Split the editor up 2021-05-07 17:57:25 -06:00
headless Add support for headless bulk testing 2021-03-06 12:39:16 -07:00
vendor Abandon the .mjs naming scheme 2021-03-07 18:06:42 -07:00
algorithms.js Move diamond iteration to algorithms so the editor can (eventually) use it 2021-04-26 15:57:13 -06:00
defs.js Stick the buggy CC2 green teleport behavior behind a compat flag 2021-05-08 17:31:47 -06:00
format-base.js Merge trap/cloner connections; round-trip them through C2M; stub out connect tool 2021-04-28 22:05:01 -06:00
format-c2g.js Merge trap/cloner connections; round-trip them through C2M; stub out connect tool 2021-04-28 22:05:01 -06:00
format-dat.js Add trap/cloner connection export to CCL 2021-04-28 22:15:21 -06:00
format-tws.js Fix loading of initial RFF direction from Tile World solutions 2021-03-08 21:33:03 -07:00
game.js Fix turtle splashes erasing dropped dynamite 2021-05-08 17:51:46 -06:00
main-base.js Consolidate editor export buttons into a menu 2021-04-28 19:25:49 -06:00
main.js Split the editor up 2021-05-07 17:57:25 -06:00
renderer-canvas.js Draw actor facing directions in the editor (fixes #38) 2021-03-10 20:47:07 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Add a new tile, the one-way thin wall 2021-03-13 18:05:13 -07:00
tiletypes.js Stick the buggy CC2 green teleport behavior behind a compat flag 2021-05-08 17:31:47 -06:00
util.js Merge trap/cloner connections; round-trip them through C2M; stub out connect tool 2021-04-28 22:05:01 -06:00