lexys-labyrinth/js
Timothy Stiles e134b4cbd9 Implement the Dormant Lava
Acts like dirt. However, fireballs will enter it and turn it into Fire in the process.
2021-02-06 16:07:10 +11:00
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algorithms.js Fix black buttons to /always/ separate horizontal and vertical wires 2020-12-28 06:53:19 -07:00
defs.js Refactor to using cells with fixed slots 2021-01-03 17:19:27 -07:00
editor-tile-overlays.js Add undo/redo support to the editor 2021-01-25 15:26:56 -07:00
format-base.js Finally populate the options dialog, with volume controls and tileset selection 2021-01-06 19:04:28 -07:00
format-c2g.js Implement the Dormant Lava 2021-02-06 16:07:10 +11:00
format-dat.js Finally populate the options dialog, with volume controls and tileset selection 2021-01-06 19:04:28 -07:00
game.js Halo revive sound effect 2021-02-06 12:15:12 +11:00
main-base.js Remember last opened level in editor; prevent deleting the current level 2021-01-16 02:50:52 -07:00
main-editor.js Implement the Dormant Lava 2021-02-06 16:07:10 +11:00
main.js Halo revive sound effect 2021-02-06 12:15:12 +11:00
renderer-canvas.js Add some more actor inspection to debug mode 2021-01-22 08:37:14 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Implement the Dormant Lava 2021-02-06 16:07:10 +11:00
tiletypes.js Implement the Dormant Lava 2021-02-06 16:07:10 +11:00
util.js Add controls for rearranging, duplicating, and deleting levels 2021-01-16 01:45:57 -07:00