..
algorithms.js
Rewrite wiring code and fix basically all issues with it; faster, undoable, etc.
2020-12-18 19:58:12 -07:00
defs.js
Rewrite wiring code and fix basically all issues with it; faster, undoable, etc.
2020-12-18 19:58:12 -07:00
editor-tile-overlays.js
bestowal_bow => gift_bow, directional_block => frame_block
2020-12-10 13:28:40 -07:00
format-base.js
Remove Level.cells in favor of linear_cells
2020-12-17 15:51:57 -07:00
format-c2g.js
Implement all-players-exit behavior; touch up locks, buttons, logic gates; fix demo saving
2020-12-19 17:16:50 -07:00
format-dat.js
Editor: Stub out support for actually saving levels
2020-12-03 15:40:44 -07:00
game.js
Add compat switches for using the CC2 timing and update order
2020-12-23 04:30:10 -07:00
main-base.js
Add support for recording replays, with a bunch of refactoring along the way
2020-12-13 20:36:12 -07:00
main-editor.js
Add a basic implementation of the hook
2020-12-19 18:43:30 -07:00
main.js
Improve the pack handling experience somewhat
2020-12-24 05:36:57 -07:00
renderer-canvas.js
Remove Level.cells in favor of linear_cells
2020-12-17 15:51:57 -07:00
soundtrack.js
Add three new music tracks from notchris
2020-11-03 14:07:25 -07:00
tileset.js
Implement all-players-exit behavior; touch up locks, buttons, logic gates; fix demo saving
2020-12-19 17:16:50 -07:00
tiletypes.js
Add a (working!) compatibility dialog, and a ruleset dropdown to the bulk tester
2020-12-24 01:51:27 -07:00
util.js
Move input handling into Level and clean it up a ton; add a bulk test gizmo
2020-12-14 17:02:14 -07:00