lexys-labyrinth/js
2021-01-02 17:42:39 -07:00
..
algorithms.js Fix black buttons to /always/ separate horizontal and vertical wires 2020-12-28 06:53:19 -07:00
defs.js Fix collision masks for dynamite and bowling balls 2021-01-02 12:19:52 -07:00
editor-tile-overlays.js Fix some visual bugs with tracks in the editor 2020-12-27 07:07:23 -07:00
format-base.js Remove Level.cells in favor of linear_cells 2020-12-17 15:51:57 -07:00
format-c2g.js Add support for loading CC2 ZIPs, and parse out C2G game titles 2021-01-01 15:26:33 -07:00
format-dat.js Implement the pgchip clone block ice cloning hack 2021-01-01 17:30:50 -07:00
game.js Fix a crash when blowing up a pink button 2021-01-02 17:42:07 -07:00
main-base.js Add support for recording replays, with a bunch of refactoring along the way 2020-12-13 20:36:12 -07:00
main-editor.js Disable zlibbed level URLs since they'll break gliderbot 2021-01-01 22:26:29 -07:00
main.js Add support for zlib-compressed levels in URLs 2021-01-01 22:09:49 -07:00
renderer-canvas.js Fix perception and use it to implement the xray eye 2020-12-29 20:42:53 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Add a transmogrify sparkle 2021-01-01 21:27:10 -07:00
tiletypes.js Fix the fix for bowling balls destroying players 2021-01-02 17:42:39 -07:00
util.js Add support for loading CC2 ZIPs, and parse out C2G game titles 2021-01-01 15:26:33 -07:00