lexys-labyrinth/js
Eevee (Evelyn Woods) f4363b8fda Rewrite how connections work
- Teleporters now connect on the fly, rather than having fixed
  connections (important because dynamite can destroy teleporters!)

- If custom connections are present, red and brown buttons ONLY use
  those, rather than falling back to CC2 connection rules

- Multiple brown buttons connected to the same trap should now work
  correctly
2020-09-30 02:11:17 -06:00
..
defs.js whoops this is important too 2020-09-14 21:52:00 -06:00
format-c2m.js Add gray buttons to the C2M implementation 2020-09-28 20:43:22 -06:00
format-dat.js Rewrite how connections work 2020-09-30 02:11:17 -06:00
format-util.js Rewrite how connections work 2020-09-30 02:11:17 -06:00
game.js Rewrite how connections work 2020-09-30 02:11:17 -06:00
main-base.js Basically finish the camera region editing tool; add save/load support for it 2020-09-28 04:00:55 -06:00
main-editor.js Partly implement gray buttons; expose them and green stuff in the editor 2020-09-28 04:09:24 -06:00
main.js Split the editor into its own module 2020-09-28 00:58:31 -06:00
renderer-canvas.js Split out mouse operations; add camera regions, our first custom feature 2020-09-28 02:58:11 -06:00
soundtrack.js Fix conundrum, which I accidentally corrupted a bit 2020-09-26 01:44:06 -06:00
tileset.js Fix typo in drowned player tile 2020-09-27 04:03:15 -06:00
tiletypes.js Rewrite how connections work 2020-09-30 02:11:17 -06:00
util.js Stub out drawing connections in the editor 2020-09-20 21:17:18 -06:00