lexys-labyrinth/js
Eevee (Evelyn Woods) f6ee09b6c7 Added a new auto-fix for actors atop bombs in CCL levels
This fixes CCLP5 level 25 (and I think one or two others) by introducing
a new item, the dormant bomb, which turns into a regular bomb when
something moves off of it.

Other accumulated tileset touchups that snuck in:

- Recolored the canopy to hopefully look more like a tent
- Lightened slime by one shade
- Made the custom green floor colors clash less, and lightened the
  yellow floor grout
- Removed the shadow from the pause stopwatch, and lightened the other
  two, to better distinguish their different behavior
- Added little rivets to steel walls
- Made the symbols on the sokoban blocks easier to see
- Lightened the blue and red keys to match the shade of the other two,
  and also hopefully make them easier to see atop water and thieves
- Shrank the railroad crossing sign slightly
- Added laces to the hiking boots
- Added shading to the bowling ball
- Removed the shadows from the actor versions of the bowling ball and
  dynamite
- Darkened the dynamite item to better distinguish it from active
  dynamite
- Lightened the blue teleporter exit so it doesn't look too much like an
  inactive red teleporter
- Improved the gradient on the beetle
- Made the hint tile look recessed like CC2, to better convey that it
  blocks some actors
- Added art for some possible tiles: rainbow teleporter, toll gate, nega
  heart, phantom ring, feather
2024-05-04 12:09:48 -06:00
..
editor Adjust the bug/paramecium and frame blocks in the editor palette to be more consistent 2024-04-28 09:24:13 -06:00
headless Run replays in reverse order, in the hopes of a teeny speedup 2024-04-21 00:38:34 -06:00
vendor Abandon the .mjs naming scheme 2021-03-07 18:06:42 -07:00
algorithms.js Fix (or unfix) the search radius for orange buttons 2024-05-04 11:35:20 -06:00
defs.js Added a new auto-fix for actors atop bombs in CCL levels 2024-05-04 12:09:48 -06:00
format-base.js Add get_terrain() and get_actor() to StoredCell 2024-04-22 10:21:31 -06:00
format-c2g.js Try fruitlessly to make c2g parsing more tolerant of mistakes 2024-04-20 01:44:32 -06:00
format-dat.js Improve the connection tool somewhat; show implicit connections 2024-04-18 00:56:20 -06:00
format-tws.js Add partial support for the mouse move format in TWS files 2024-04-24 03:21:14 -06:00
game.js Fix a couple missed spots with actors_move_instantly 2024-04-25 05:24:34 -06:00
main-base.js Highlight the most interesting button in a dialog 2024-04-16 23:58:47 -06:00
main.js Revamp tileset options; refactor drawing a bit; work on tileset conversion 2024-04-25 05:22:18 -06:00
renderer-canvas.js Revamp tileset options; refactor drawing a bit; work on tileset conversion 2024-04-25 05:22:18 -06:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Added a new auto-fix for actors atop bombs in CCL levels 2024-05-04 12:09:48 -06:00
tiletypes.js Added a new auto-fix for actors atop bombs in CCL levels 2024-05-04 12:09:48 -06:00
util.js Update implicit button connections when editing, I hope 2024-04-21 02:30:34 -06:00