Not sure the latter one is even correct at all; it completely breaks ICEHOUSE, for one. I guess it made more sense with the previous hacky implementation of force floors applying at the start of the game. |
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|---|---|---|
| .. | ||
| editor | ||
| headless | ||
| vendor | ||
| algorithms.js | ||
| defs.js | ||
| format-base.js | ||
| format-c2g.js | ||
| format-dat.js | ||
| format-tws.js | ||
| game.js | ||
| main-base.js | ||
| main.js | ||
| renderer-canvas.js | ||
| soundtrack.js | ||
| tileset.js | ||
| tiletypes.js | ||
| util.js | ||