lexys-labyrinth/js
2021-01-10 14:38:37 -07:00
..
algorithms.js Fix black buttons to /always/ separate horizontal and vertical wires 2020-12-28 06:53:19 -07:00
defs.js Refactor to using cells with fixed slots 2021-01-03 17:19:27 -07:00
editor-tile-overlays.js Teach the editor to do partial redraws 2021-01-03 18:21:52 -07:00
format-base.js Finally populate the options dialog, with volume controls and tileset selection 2021-01-06 19:04:28 -07:00
format-c2g.js Finally populate the options dialog, with volume controls and tileset selection 2021-01-06 19:04:28 -07:00
format-dat.js Finally populate the options dialog, with volume controls and tileset selection 2021-01-06 19:04:28 -07:00
game.js Play the floor step sound by default 2021-01-08 16:28:52 -07:00
main-base.js Add a focus trap for overlays, and close them with Esc 2021-01-08 22:00:59 -07:00
main-editor.js Fix a couple places the editor wasn't redrawing 2021-01-10 14:38:37 -07:00
main.js Make ending more readable, less CPU-heavy 2021-01-09 12:46:43 -07:00
renderer-canvas.js Fix rendering of tiles above the actor layer 2021-01-08 17:57:04 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Introduce a DrawPacket to consolidate draw arguments; fix blurriness of double-size monsters 2021-01-08 16:28:08 -07:00
tiletypes.js Ensure ghosts can never drown 2021-01-08 15:47:39 -07:00
util.js Teach format_duration to handle negative durations 2021-01-03 13:48:23 -07:00